/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 7, examples 4 through 8.
*
* Source file for "JumpingJackKit"
*------------------------------------------------------------*/
#include <Inventor/SoPickedPoint.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodekits/SoShapeKit.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTransform.h>
#include "JumpingJackKit.h"
SO_KIT_SOURCE(JumpingJackKit);
void
JumpingJackKit::initClass()
{
SO_KIT_INIT_CLASS(JumpingJackKit,
SoBaseKit, "BaseKit");
}
JumpingJackKit::JumpingJackKit()
{
SO_KIT_CONSTRUCTOR(JumpingJackKit);
// Add the body parts to the catalog...
SO_KIT_ADD_CATALOG_ENTRY(body, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_ADD_CATALOG_ENTRY(head, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_ADD_CATALOG_ENTRY(leftArm, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_ADD_CATALOG_ENTRY(rightArm, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_ADD_CATALOG_ENTRY(leftLeg, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_ADD_CATALOG_ENTRY(rightLeg, SoShapeKit,
TRUE, this,, TRUE);
SO_KIT_INIT_INSTANCE();
createInitialJack();
}
JumpingJackKit::~JumpingJackKit()
{
}
// This kit is made up entirely of SoShapeKits.
// Since SoShapeKits do not affect state, neither does this.
SbBool
JumpingJackKit::affectsState() const
{
return FALSE;
}
// Set up parts for default configuration of the jumping jack
void
JumpingJackKit::createInitialJack()
{
// Create the head.
SoSphere *headSphere = new SoSphere;
setPart("head.shape", headSphere);
// Create the body.
SoCube *bodyCube = new SoCube;
setPart("body.shape", bodyCube);
// Create the limbs
SoCylinder *limbCylinder = new SoCylinder;
setPart("leftLeg.shape", limbCylinder);
setPart("leftArm.shape", limbCylinder);
setPart("rightLeg.shape", limbCylinder);
setPart("rightArm.shape", limbCylinder);
// Place the body and head
set("body.transform", "scaleFactor 1 2 1");
set("head.transform", "translation 0 3 0");
// Place the limbs
set("leftArm.transform", "scaleFactor 0.5 1.5 0.5");
set("leftLeg.transform", "scaleFactor 0.5 1.5 0.5");
set("rightArm.transform", "scaleFactor 0.5 1.5 0.5");
set("rightLeg.transform", "scaleFactor 0.5 1.5 0.5");
set("leftArm.transform", "center 0 1 0");
set("leftLeg.transform", "center 0 1 0");
set("rightArm.transform", "center 0 1 0");
set("rightLeg.transform", "center 0 1 0");
set("leftArm.transform", "translation -1 1 0.5");
set("leftLeg.transform", "translation -1 -2.5 0.5");
set("rightArm.transform", "translation 1 1 0.5");
set("rightLeg.transform", "translation 1 -2.5 0.5");
// Create the Event Callback to make jack jump.
// When it receives a mouse button event, it will
// call the method jumpJackJump.
SoEventCallback *myEventCB = new SoEventCallback;
myEventCB->addEventCallback(
SoMouseButtonEvent::getClassTypeId(),
JumpingJackKit::jumpJackJump, this);
setPart("callbackList[0]", myEventCB);
}
// Animates the jumping jack (called by the "eventCallback[0]"
// part when a left mouse button press occurs).
void
JumpingJackKit::jumpJackJump(void *userData,
SoEventCallback *myEventCB)
{
const SoEvent *myEvent = myEventCB->getEvent();
// see if it's a left mouse down event
if (SO_MOUSE_PRESS_EVENT(myEvent, BUTTON1)) {
JumpingJackKit *myJack = (JumpingJackKit *) userData;
// See if the jumping jack was picked.
const SoPickedPoint *myPickedPoint;
myPickedPoint = myEventCB->getPickedPoint();
if (myPickedPoint && myPickedPoint->getPath() &&
myPickedPoint->getPath()->containsNode(myJack)) {
// The jumping jack was picked. Make it jump!
SoTransform *myXf;
SbVec3f zAxis(0,0,1);
SbRotation noRot = SbRotation::identity();
myXf = SO_GET_PART(myJack,
"leftArm.transform",SoTransform);
if (myXf->rotation.getValue() == noRot)
myXf->rotation.setValue(zAxis ,-1.6);
else
myXf->rotation.setValue(noRot);
myXf = SO_GET_PART(myJack,
"leftLeg.transform",SoTransform);
if (myXf->rotation.getValue() == noRot)
myXf->rotation.setValue(zAxis ,-1.2);
else
myXf->rotation.setValue(noRot);
myXf = SO_GET_PART(myJack,
"rightArm.transform",SoTransform);
if (myXf->rotation.getValue() == noRot)
myXf->rotation.setValue(zAxis , 1.6);
else
myXf->rotation.setValue(noRot);
myXf = SO_GET_PART(myJack,
"rightLeg.transform",SoTransform);
if (myXf->rotation.getValue() == noRot)
myXf->rotation.setValue(zAxis , 1.2);
else
myXf->rotation.setValue(noRot);
myEventCB->setHandled();
}
}
}