/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 6, example 6.
*
* Source file for "SoDecomposeVec2f" engine.
*------------------------------------------------------------*/
#include "SoDecomposeVec2f.h"
SO_ENGINE_SOURCE(SoDecomposeVec2f);
//
// Initializes the SoDecomposeVec2f class.
//
void
SoDecomposeVec2f::initClass()
{
SO_ENGINE_INIT_CLASS(SoDecomposeVec2f, SoEngine, "Engine");
}
//
// Constructor
//
SoDecomposeVec2f::SoDecomposeVec2f()
{
// Do standard constructor stuff
SO_ENGINE_CONSTRUCTOR(SoDecomposeVec2f);
// Define input field and its default value
SO_ENGINE_ADD_INPUT(vector, (0.0, 0.0));
// Define the outputs, specifying their types
SO_ENGINE_ADD_OUTPUT(x, SoMFFloat);
SO_ENGINE_ADD_OUTPUT(y, SoMFFloat);
}
//
// Destructor. Does nothing.
//
SoDecomposeVec2f::~SoDecomposeVec2f()
{
}
//
// This is the evaluation routine.
//
void
SoDecomposeVec2f::evaluate()
{
// Figure out how many input values we have
int numToOutput = vector.getNum();
// Make sure that all of the fields connected from the
// outputs have enough room for the results. The
// SoMField::setNum() method does this.
SO_ENGINE_OUTPUT(x, SoMFFloat, setNum(numToOutput));
SO_ENGINE_OUTPUT(y, SoMFFloat, setNum(numToOutput));
// Now output the values extracted from the input vectors
for (int i = 0; i < numToOutput; i++) {
SO_ENGINE_OUTPUT(x, SoMFFloat,
set1Value(i, vector[i][0]));
SO_ENGINE_OUTPUT(y, SoMFFloat,
set1Value(i, vector[i][1]));
}
}