/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 6, example 1.
*
* Header file for "MultFloatVec3f" engine.
*------------------------------------------------------------*/
#include <Inventor/engines/SoSubEngine.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFVec3f.h>
class MultFloatVec3f : public SoEngine {
SO_ENGINE_HEADER(MultFloatVec3f);
public:
// Input fields: a scalar (float) and a vector
SoSFFloat scalar;
SoSFVec3f vector;
// The output is a vector
SoEngineOutput product; // (SoSFVec3f) product
// Initializes this class for use in scene graphs. This
// should be called after database initialization and before
// any instance of this engine is constructed.
static void initClass();
// Constructor
MultFloatVec3f();
private:
// Destructor. Since engines are never deleted explicitly,
// this can be private.
virtual ~MultFloatVec3f();
// Evaluation method
virtual void evaluate();
};