/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 6, example 1.
*
* Header file for "MultFloatVec3f" engine.
*------------------------------------------------------------*/
#include "MultFloatVec3f.h"
SO_ENGINE_SOURCE(MultFloatVec3f);
//
// Initializes the MultFloatVec3f class. This is a one-time
// thing that is done after database initialization and before
// any instance of this class is constructed.
//
void
MultFloatVec3f::initClass()
{
// Initialize type id variables. The arguments to the macro
// are: the name of the engine class and the class this is
// derived from.
SO_ENGINE_INIT_CLASS(MultFloatVec3f, SoEngine, "Engine");
}
//
// Constructor
//
MultFloatVec3f::MultFloatVec3f()
{
// Do standard constructor stuff
SO_ENGINE_CONSTRUCTOR(MultFloatVec3f);
// Define input fields and their default values
SO_ENGINE_ADD_INPUT(scalar, (0.0));
SO_ENGINE_ADD_INPUT(vector, (0.0, 0.0, 0.0));
// Define the output, specifying its type
SO_ENGINE_ADD_OUTPUT(product, SoSFVec3f);
}
//
// Destructor. Does nothing.
//
MultFloatVec3f::~MultFloatVec3f()
{
}
//
// This is the evaluation routine.
//
void
MultFloatVec3f::evaluate()
{
// Compute the product of the input fields
SbVec3f prod = scalar.getValue() * vector.getValue();
// "Send" the value to the output. In effect, we are setting
// the value in all fields to which this output is connected.
SO_ENGINE_OUTPUT(product, SoSFVec3f, setValue(prod));
}