File: [Development] / inventor / apps / examples / Toolmaker / 02.Nodes / Glow.h (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:55:56 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
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Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 2, example 1.
*
* Header file for "Glow" property node.
*------------------------------------------------------------*/
#include <Inventor/SbColor.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/nodes/SoSubNode.h>
// An SoColorPacker is needed to put the transparency into the state:
class SoColorPacker;
class Glow : public SoNode {
SO_NODE_HEADER(Glow);
public:
// Fields:
SoSFColor color; // Color of glow
SoSFFloat brightness; // Amount of glow (0-1)
SoSFFloat transparency; // transparency of glowing object
// Initializes this class for use in scene graphs. This
// should be called after database initialization and before
// any instance of this node is constructed.
static void initClass();
// Constructor
Glow();
protected:
// These implement supported actions. The only actions that
// deal with materials are the callback and GL render
// actions. We will inherit all other action methods from
// SoNode.
virtual void GLRender(SoGLRenderAction *action);
virtual void callback(SoCallbackAction *action);
// This implements generic traversal of Glow node, used in
// both of the above methods.
virtual void doAction(SoAction *action);
private:
// Destructor. Private to keep people from trying to delete
// nodes, rather than using the reference count mechanism.
virtual ~Glow();
// A pointer to the color packer is required in nodes that set diffuse
// or transparency. This will be initialized in constructor, deleted in
// destructor:
SoColorPacker *colorPacker;
// Keep a copy of the transparency that this node puts into the state:
float transpValue;
};