File: [Development] / inventor / apps / examples / Toolmaker / 02.Nodes / Glow.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:55:56 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
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Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Toolmaker,
* chapter 2, example 2.
*
* Source file for "Glow" property node.
*------------------------------------------------------------*/
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoOverrideElement.h>
#include "Glow.h"
SO_NODE_SOURCE(Glow);
//
// Initializes the Glow class. This is a one-time thing that is
// done after database initialization and before any instance of
// this class is constructed.
//
void
Glow::initClass()
{
// Initialize type id variables. The arguments to the macro
// are: the name of the node class, the class this is derived
// from, and the name registered with the type of the parent
// class.
SO_NODE_INIT_CLASS(Glow, SoNode, "Node");
}
//
// Constructor
//
Glow::Glow()
{
// Do standard constructor stuff
SO_NODE_CONSTRUCTOR(Glow);
// Add "color" field to the field data. The default value for
// this field is R=G=B=1, which is white
SO_NODE_ADD_FIELD(color, (1.0, 1.0, 1.0));
// Add "brightness" field to the field data. The default
// value for this field is 0.
SO_NODE_ADD_FIELD(brightness, (0.0));
// Add "transparency" field to the field data. Default value is
// 0 (opaque)
SO_NODE_ADD_FIELD(transparency, (0.0));
// Initialize the color Packer (required of any property node that
// uses an SoColorPacker to set diffuse color or transparency:
colorPacker = new SoColorPacker;
}
//
// Destructor
//
Glow::~Glow()
{
// Delete the color Packer:
delete colorPacker;
}
//
// Implements GL render action.
//
void
Glow::GLRender(SoGLRenderAction *action)
{
// Set the elements in the state correctly. Note that we
// prefix the call to doAction() with the class name. This
// avoids problems if someone derives a new class from the
// Glow node and inherits the GLRender() method; Glow's
// doAction() will still be called in that case.
Glow::doAction(action);
// Note that in Inventor 2.1 the GLRender method only sets the color in
// the lazy element, does not send it to GL. This is for efficiency, since
// there is no need to send it until it is really used.
}
//
// Implements callback action.
//
void
Glow::callback(SoCallbackAction *action)
{
// Set the elements in the state correctly
Glow::doAction(action);
}
//
// Typical action implementation - it sets the correct element
// in the action's traversal state. We assume that the lazy element
// has been enabled.
//
void
Glow::doAction(SoAction *action)
{
// Make sure the "brightness" field is not ignored. If it is,
// then we don't need to change anything in the state.
// Also check that the emissive color is not being overridden; if it is
// this node should not set it.
if (! brightness.isIgnored() &&
! SoOverrideElement::getEmissiveColorOverride(action->getState())) {
SbColor emissiveColor = color.getValue() * brightness.getValue();
//Use the Lazy element to set emissive color.
//Note that this will not actually send the color to GL.
SoLazyElement::setEmissive(action->getState(), &emissiveColor);
}
// To send transparency we again check ignore flag and override element.
if (! transparency.isIgnored() &&
! SoOverrideElement::getTransparencyOverride(action->getState())) {
// keep a copy of the transparency that we are putting in the state:
transpValue = transparency.getValue();
// The color packer must be provided when the transparency is set,
// so that the transparency will be merged with current diffuse color
// in the state:
SoLazyElement::setTransparency(action->getState(), this, 1,
&transpValue, colorPacker);
}
}