/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*------------------------------------------------------------
* This is an example from The Inventor Mentor
* chapter 17, example 1.
*
* This examples shows how the user can create a custom
* X visual for doing color index rendering with
* an Inventor Viewer. This shows how to create the right
* visual, as well as load the color map with the wanted
* colors.
*-----------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <GL/glx.h>
// window attribute list to create a color index visual.
// This will create a double buffered color index window
// with the maximum number of bits and a zbuffer.
int attribList[] = {
GLX_DOUBLEBUFFER,
GLX_BUFFER_SIZE, 1,
GLX_DEPTH_SIZE, 1,
None };
// list of colors to load in the color map
static float colors[3][3] = {{.2, .2, .2}, {.5, 1, .5}, {.5, .5, 1}};
static char *sceneBuffer = "\
#Inventor V2.0 ascii\n\
\
Separator { \
LightModel { model BASE_COLOR } \
ColorIndex { index 1 } \
Coordinate3 { point [ -1 -1 -1, -1 1 -1, 1 1 1, 1 -1 1] } \
FaceSet {} \
ColorIndex { index 2 } \
Coordinate3 { point [ -1 -1 1, -1 1 1, 1 1 -1, 1 -1 -1] } \
FaceSet {} \
} ";
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
// read the scene graph in
SoInput in;
SoNode *scene;
in.setBuffer((void *)sceneBuffer, (size_t) strlen(sceneBuffer));
if (! SoDB::read(&in, scene) || scene == NULL) {
printf("Couldn't read scene\n");
exit(1);
}
// create the color index visual
XVisualInfo *vis = glXChooseVisual(XtDisplay(myWindow),
XScreenNumberOfScreen(XtScreen(myWindow)), attribList);
if (! vis) {
printf("Couldn't create visual\n");
exit(1);
}
// allocate the viewer, set the scene, the visual and
// load the color map with the wanted colors.
//
// Color 0 will be used for the background (default) while
// color 1 and 2 are used by the objects.
//
SoXtExaminerViewer *myViewer = new SoXtExaminerViewer(myWindow);
myViewer->setNormalVisual(vis);
myViewer->setColorMap(0, 3, (SbColor *) colors);
myViewer->setSceneGraph(scene);
myViewer->setTitle("Color Index Mode");
// Show the viewer and loop forever...
myViewer->show();
XtRealizeWidget(myWindow);
SoXt::mainLoop();
}