/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 16, example 2.
*
* This example builds a render area in a window supplied by
* the application and a Material Editor in its own window.
* It uses callbacks for the component to report new values.
*----------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtMaterialEditor.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoSeparator.h>
// This is called by the Material Editor when a value changes
void
myMaterialEditorCB(void *userData, const SoMaterial *newMtl)
{
SoMaterial *myMtl = (SoMaterial *) userData;
// Copy all the fields from the new material
myMtl->copyFieldValues(newMtl);
}
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
// Build the render area in the applications main window
SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow);
myRenderArea->setSize(SbVec2s(200, 200));
// Build the Material Editor in its own window
SoXtMaterialEditor *myEditor = new SoXtMaterialEditor;
// Create a scene graph
SoSeparator *root = new SoSeparator;
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
SoMaterial *myMaterial = new SoMaterial;
root->ref();
myCamera->position.setValue(0.212482, -0.881014, 2.5);
myCamera->heightAngle = M_PI/4;
root->addChild(myCamera);
root->addChild(new SoDirectionalLight);
root->addChild(myMaterial);
// Read the geometry from a file and add to the scene
SoInput myInput;
if (!myInput.openFile("/usr/share/src/Inventor/examples/data/dogDish.iv"))
exit (1);
SoSeparator *geomObject = SoDB::readAll(&myInput);
if (geomObject == NULL)
exit (1);
root->addChild(geomObject);
// Add a callback for when the material changes
myEditor->addMaterialChangedCallback(
myMaterialEditorCB, myMaterial);
// Set the scene graph
myRenderArea->setSceneGraph(root);
// Show the main window and the Material Editor
myRenderArea->setTitle("Editor Callback");
myRenderArea->show();
SoXt::show(myWindow);
myEditor->show();
// Loop forever
SoXt::mainLoop();
}