/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*----------------------------------------------------------------
* This is an example from the Inventor Mentor.
* chapter 14, example 1.
*
* Use SoShapeKits to create two 3-D words, "NICE" and "HAPPY"
* Use nodekit methods to access the fields of the "material"
* and "transform" parts.
* Use a calculator engine and an elapsed time engine to make
* the words change color and fly about the screen.
*----------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/engines/SoCalculator.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/nodekits/SoShapeKit.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoTransform.h>
int
main(int , char **argv)
{
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Create shape kits with the words "HAPPY" and "NICE"
SoShapeKit *happyKit = new SoShapeKit;
root->addChild(happyKit);
happyKit->setPart("shape", new SoText3);
happyKit->set("shape { parts ALL string \"HAPPY\"}");
happyKit->set("font { size 2}");
SoShapeKit *niceKit = new SoShapeKit;
root->addChild(niceKit);
niceKit->setPart("shape", new SoText3);
niceKit->set("shape { parts ALL string \"NICE\"}");
niceKit->set("font { size 2}");
// Create the Elapsed Time engine
SoElapsedTime *myTimer = new SoElapsedTime;
myTimer->ref();
// Create two calculator - one for HAPPY, one for NICE.
SoCalculator *happyCalc = new SoCalculator;
happyCalc->ref();
happyCalc->a.connectFrom(&myTimer->timeOut);
happyCalc->expression = "ta=cos(2*a); tb=sin(2*a);\
oA = vec3f(3*pow(ta,3),3*pow(tb,3),1); \
oB = vec3f(fabs(ta)+.1,fabs(.5*fabs(tb))+.1,1);\
oC = vec3f(fabs(ta),fabs(tb),.5)";
// The second calculator uses different arguments to
// sin() and cos(), so it moves out of phase.
SoCalculator *niceCalc = new SoCalculator;
niceCalc->ref();
niceCalc->a.connectFrom(&myTimer->timeOut);
niceCalc->expression = "ta=cos(2*a+2); tb=sin(2*a+2);\
oA = vec3f(3*pow(ta,3),3*pow(tb,3),1); \
oB = vec3f(fabs(ta)+.1,fabs(.5*fabs(tb))+.1,1); \
oC = vec3f(fabs(ta),fabs(tb),.5)";
// Connect the transforms from the calculators...
SoTransform *happyXf
= (SoTransform *) happyKit->getPart("transform",TRUE);
happyXf->translation.connectFrom(&happyCalc->oA);
happyXf->scaleFactor.connectFrom(&happyCalc->oB);
SoTransform *niceXf
= (SoTransform *) niceKit->getPart("transform",TRUE);
niceXf->translation.connectFrom(&niceCalc->oA);
niceXf->scaleFactor.connectFrom(&niceCalc->oB);
// Connect the materials from the calculators...
SoMaterial *happyMtl
= (SoMaterial *) happyKit->getPart("material",TRUE);
happyMtl->diffuseColor.connectFrom(&happyCalc->oC);
SoMaterial *niceMtl
= (SoMaterial *) niceKit->getPart("material",TRUE);
niceMtl->diffuseColor.connectFrom(&niceCalc->oC);
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("Frolicking Words");
myViewer->viewAll();
myViewer->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}