/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor
* chapter 13, example 7.
*
* A calculator engine computes a closed, planar curve.
* The output from the engine is connected to the translation
* applied to a flower object, which consequently moves
* along the path of the curve.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/engines/SoCalculator.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/engines/SoTimeCounter.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoTranslation.h>
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Add a camera and light
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
myCamera->position.setValue(-0.5, -3.0, 19.0);
myCamera->nearDistance = 10.0;
myCamera->farDistance = 26.0;
root->addChild(myCamera);
root->addChild(new SoDirectionalLight);
// Rotate scene slightly to get better view
SoRotationXYZ *globalRotXYZ = new SoRotationXYZ;
globalRotXYZ->axis = SoRotationXYZ::X;
globalRotXYZ->angle = M_PI/7;
root->addChild(globalRotXYZ);
// Read the background path from a file and add to the group
SoInput myInput;
if (!myInput.openFile("/usr/share/src/Inventor/examples/data/flowerPath.iv"))
exit (1);
SoSeparator *flowerPath = SoDB::readAll(&myInput);
if (flowerPath == NULL) exit (1);
root->addChild(flowerPath);
/////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE
// Flower group
SoSeparator *flowerGroup = new SoSeparator;
root->addChild(flowerGroup);
// Read the flower object from a file and add to the group
if (!myInput.openFile("/usr/share/src/Inventor/examples/data/flower.iv"))
exit (1);
SoSeparator *flower= SoDB::readAll(&myInput);
if (flower == NULL) exit (1);
// Set up the flower transformations
SoTranslation *danceTranslation = new SoTranslation;
SoTransform *initialTransform = new SoTransform;
flowerGroup->addChild(danceTranslation);
initialTransform->scaleFactor.setValue(10., 10., 10.);
initialTransform->translation.setValue(0., 0., 5.);
flowerGroup->addChild(initialTransform);
flowerGroup->addChild(flower);
// Set up an engine to calculate the motion path:
// r = 5*cos(5*theta); x = r*cos(theta); z = r*sin(theta)
// Theta is incremented using a time counter engine,
// and converted to radians using an expression in
// the calculator engine.
SoCalculator *calcXZ = new SoCalculator;
SoTimeCounter *thetaCounter = new SoTimeCounter;
thetaCounter->max = 360;
thetaCounter->step = 4;
thetaCounter->frequency = 0.075;
calcXZ->a.connectFrom(&thetaCounter->output);
calcXZ->expression.set1Value(0, "ta=a*M_PI/180"); // theta
calcXZ->expression.set1Value(1, "tb=5*cos(5*ta)"); // r
calcXZ->expression.set1Value(2, "td=tb*cos(ta)"); // x
calcXZ->expression.set1Value(3, "te=tb*sin(ta)"); // z
calcXZ->expression.set1Value(4, "oA=vec3f(td,0,te)");
danceTranslation->translation.connectFrom(&calcXZ->oA);
// CODE FOR The Inventor Mentor ENDS HERE
/////////////////////////////////////////////////////////////
SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow);
myRenderArea->setSceneGraph(root);
myRenderArea->setTitle("Flower Dance");
myRenderArea->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}