/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor
* chapter 13, example 5.
*
* Gate engine.
* Mouse button presses enable and disable a gate engine.
* The gate engine controls an elapsed time engine that
* controls the motion of the duck.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/engines/SoCompose.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/engines/SoGate.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoTranslation.h>
void myMousePressCB(void *, SoEventCallback *);
int
main(int , char **argv)
{
// Print out usage message
printf("Click the left mouse button to enable/disable the duck motion\n");
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Add a camera and light
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
myCamera->position.setValue(0., -4., 8.0);
myCamera->heightAngle = M_PI/2.5;
myCamera->nearDistance = 1.0;
myCamera->farDistance = 15.0;
root->addChild(myCamera);
root->addChild(new SoDirectionalLight);
// Rotate scene slightly to get better view
SoRotationXYZ *globalRotXYZ = new SoRotationXYZ;
globalRotXYZ->axis = SoRotationXYZ::X;
globalRotXYZ->angle = M_PI/9;
root->addChild(globalRotXYZ);
// Pond group
SoSeparator *pond = new SoSeparator;
root->addChild(pond);
SoMaterial *cylMaterial = new SoMaterial;
cylMaterial->diffuseColor.setValue(0., 0.3, 0.8);
pond->addChild(cylMaterial);
SoTranslation *cylTranslation = new SoTranslation;
cylTranslation->translation.setValue(0., -6.725, 0.);
pond->addChild(cylTranslation);
SoCylinder *myCylinder = new SoCylinder;
myCylinder->radius.setValue(4.0);
myCylinder->height.setValue(0.5);
pond->addChild(myCylinder);
/////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE (part 1)
// Duck group
SoSeparator *duck = new SoSeparator;
root->addChild(duck);
// Read the duck object from a file and add to the group
SoInput myInput;
if (!myInput.openFile("/usr/share/src/Inventor/examples/data/duck.iv"))
exit (1);
SoSeparator *duckObject = SoDB::readAll(&myInput);
if (duckObject == NULL)
exit (1);
// Set up the duck transformations
SoRotationXYZ *duckRotXYZ = new SoRotationXYZ;
duck->addChild(duckRotXYZ);
SoTransform *initialTransform = new SoTransform;
initialTransform->translation.setValue(0., 0., 3.);
initialTransform->scaleFactor.setValue(6., 6., 6.);
duck->addChild(initialTransform);
duck->addChild(duckObject);
// Update the rotation value if the gate is enabled.
SoGate *myGate = new SoGate(SoMFFloat::getClassTypeId());
SoElapsedTime *myCounter = new SoElapsedTime;
myGate->input->connectFrom(&myCounter->timeOut);
duckRotXYZ->axis = SoRotationXYZ::Y; // rotate about Y axis
duckRotXYZ->angle.connectFrom(myGate->output);
// Add an event callback to catch mouse button presses.
// Each button press will enable or disable the duck motion.
SoEventCallback *myEventCB = new SoEventCallback;
myEventCB->addEventCallback(
SoMouseButtonEvent::getClassTypeId(),
myMousePressCB, myGate);
root->addChild(myEventCB);
// CODE FOR The Inventor Mentor ENDS HERE
/////////////////////////////////////////////////////////////
SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow);
myRenderArea->setSceneGraph(root);
myRenderArea->setTitle("Duck Pond");
myRenderArea->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}
/////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE (part 2)
// This routine is called for every mouse button event.
void
myMousePressCB(void *userData, SoEventCallback *eventCB)
{
SoGate *gate = (SoGate *) userData;
const SoEvent *event = eventCB->getEvent();
// Check for mouse button being pressed
if (SO_MOUSE_PRESS_EVENT(event, ANY)) {
// Toggle the gate that controls the duck motion
if (gate->enable.getValue())
gate->enable.setValue(FALSE);
else
gate->enable.setValue(TRUE);
eventCB->setHandled();
}
}
// CODE FOR The Inventor Mentor ENDS HERE
/////////////////////////////////////////////////////////////