/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*-------------------------------------------------------------
* This is an example from The Inventor Mentor,
* chapter 10, example 8.
*
* This example demonstrates the use of the pick filter
* callback to always select nodekits. This makes it especially
* easy to edit attributes of objects because the nodekit takes
* care of the part creation details.
*------------------------------------------------------------*/
#include <X11/StringDefs.h>
#include <X11/Intrinsic.h>
#include <Inventor/SoPath.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtMaterialEditor.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
#include <Inventor/nodekits/SoShapeKit.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/nodes/SoTransform.h>
typedef struct UserData {
SoSelection *sel;
SoXtMaterialEditor *editor;
SbBool ignore;
};
//////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE (part 1)
// Truncate the pick path so a nodekit is selected
SoPath *
pickFilterCB(void *, const SoPickedPoint *pick)
{
// See which child of selection got picked
SoPath *p = pick->getPath();
int i;
for (i = p->getLength() - 1; i >= 0; i--) {
SoNode *n = p->getNode(i);
if (n->isOfType(SoShapeKit::getClassTypeId()))
break;
}
// Copy the path down to the nodekit
return p->copy(0, i+1);
}
// CODE FOR The Inventor Mentor ENDS HERE
///////////////////////////////////////////////////////////////
// Create a sample scene graph
SoNode *
buildScene()
{
SoGroup *g = new SoGroup;
SoShapeKit *k;
SoTransform *xf;
// Place a dozen shapes in circular formation
for (int i = 0; i < 12; i++) {
k = new SoShapeKit;
k->setPart("shape", new SoCube);
xf = (SoTransform *) k->getPart("transform", TRUE);
xf->translation.setValue(
8*sin(i*M_PI/6), 8*cos(i*M_PI/6), 0.0);
g->addChild(k);
}
return g;
}
// Update the material editor to reflect the selected object
void
selectCB(void *userData, SoPath *path)
{
SoShapeKit *kit = (SoShapeKit *) path->getTail();
SoMaterial *kitMtl =
(SoMaterial *) kit->getPart("material", TRUE);
UserData *ud = (UserData *) userData;
ud->ignore = TRUE;
ud->editor->setMaterial(*kitMtl);
ud->ignore = FALSE;
}
// This is called when the user chooses a new material
// in the material editor. This updates the material
// part of each selected node kit.
void
mtlChangeCB(void *userData, const SoMaterial *mtl)
{
// Our material change callback is invoked when the
// user changes the material, and when we change it
// through a call to SoXtMaterialEditor::setMaterial.
// In this latter case, we ignore the callback invocation.
UserData *ud = (UserData *) userData;
if (ud->ignore)
return;
SoSelection *sel = ud->sel;
// Our pick filter guarantees the path tail will
// be a shape kit.
for (int i = 0; i < sel->getNumSelected(); i++) {
SoPath *p = sel->getPath(i);
SoShapeKit *kit = (SoShapeKit *) p->getTail();
SoMaterial *kitMtl =
(SoMaterial *) kit->getPart("material", TRUE);
kitMtl->copyFieldValues(mtl);
}
}
int
main(int , char *argv[])
{
// Initialization
Widget mainWindow = SoXt::init(argv[0]);
// Create our scene graph.
SoSelection *sel = new SoSelection;
sel->ref();
sel->addChild(buildScene());
// Create a viewer with a render action that displays highlights
SoXtExaminerViewer *viewer = new SoXtExaminerViewer(mainWindow);
viewer->setSceneGraph(sel);
viewer->setGLRenderAction(new SoBoxHighlightRenderAction());
viewer->redrawOnSelectionChange(sel);
viewer->setTitle("Select Node Kits");
viewer->show();
// Create a material editor
SoXtMaterialEditor *ed = new SoXtMaterialEditor();
ed->show();
// User data for our callbacks
UserData userData;
userData.sel = sel;
userData.editor = ed;
userData.ignore = FALSE;
// Selection and material change callbacks
ed->addMaterialChangedCallback(mtlChangeCB, &userData);
sel->setPickFilterCallback(pickFilterCB);
sel->addSelectionCallback(selectCB, &userData);
SoXt::show(mainWindow);
SoXt::mainLoop();
}