/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*-------------------------------------------------------------
* This is an example from The Inventor Mentor
* chapter 10, example 2.
*
* This demonstrates using SoXtRenderArea::setEventCallback().
* which causes events to be sent directly to the application
* without being sent into the scene graph.
*
* Clicking the left mouse button and dragging will draw
* points in the xy plane beneath the mouse cursor.
* Clicking middle mouse and holding causes the point set
* to rotate about the Y axis.
* Clicking right mouse clears all points drawn so far out
* of the point set.
*-----------------------------------------------------------*/
#include <stdlib.h>
#include <X11/Intrinsic.h>
#include <Inventor/Sb.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/sensors/SoTimerSensor.h>
// Timer sensor
// Rotate 90 degrees every second, update 30 times a second
SoTimerSensor *myTicker;
#define UPDATE_RATE 1.0/30.0
#define ROTATION_ANGLE M_PI/60.0
void
myProjectPoint(SoXtRenderArea *myRenderArea,
int mousex, int mousey, SbVec3f &intersection)
{
// Take the x,y position of mouse, and normalize to [0,1].
// X windows have 0,0 at the upper left,
// Inventor expects 0,0 to be the lower left.
SbVec2s size = myRenderArea->getSize();
float x = float(mousex) / size[0];
float y = float(size[1] - mousey) / size[1];
// Get the camera and view volume
SoGroup *root = (SoGroup *) myRenderArea->getSceneGraph();
SoCamera *myCamera = (SoCamera *) root->getChild(0);
SbViewVolume myViewVolume;
myViewVolume = myCamera->getViewVolume();
// Project the mouse point to a line
SbVec3f p0, p1;
myViewVolume.projectPointToLine(SbVec2f(x,y), p0, p1);
// Midpoint of the line intersects a plane thru the origin
intersection = (p0 + p1) / 2.0;
}
void
myAddPoint(SoXtRenderArea *myRenderArea, const SbVec3f point)
{
SoGroup *root = (SoGroup *) myRenderArea->getSceneGraph();
SoCoordinate3 *coord = (SoCoordinate3 *) root->getChild(2);
SoPointSet *myPointSet = (SoPointSet *) root->getChild(3);
coord->point.set1Value(coord->point.getNum(), point);
myPointSet->numPoints.setValue(coord->point.getNum());
}
void
myClearPoints(SoXtRenderArea *myRenderArea)
{
SoGroup *root = (SoGroup *) myRenderArea->getSceneGraph();
SoCoordinate3 *coord = (SoCoordinate3 *) root->getChild(2);
SoPointSet *myPointSet = (SoPointSet *) root->getChild(3);
// Delete all values starting from 0
coord->point.deleteValues(0);
myPointSet->numPoints.setValue(0);
}
void
tickerCallback(void *userData, SoSensor *)
{
SoCamera *myCamera = (SoCamera *) userData;
SbRotation rot;
SbMatrix mtx;
SbVec3f pos;
// Adjust the position
pos = myCamera->position.getValue();
rot = SbRotation(SbVec3f(0,1,0), ROTATION_ANGLE);
mtx.setRotate(rot);
mtx.multVecMatrix(pos, pos);
myCamera->position.setValue(pos);
// Adjust the orientation
myCamera->orientation.setValue(
myCamera->orientation.getValue() * rot);
}
///////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE (part 1)
SbBool
myAppEventHandler(void *userData, XAnyEvent *anyevent)
{
SoXtRenderArea *myRenderArea = (SoXtRenderArea *) userData;
XButtonEvent *myButtonEvent;
XMotionEvent *myMotionEvent;
SbVec3f vec;
SbBool handled = TRUE;
switch (anyevent->type) {
case ButtonPress:
myButtonEvent = (XButtonEvent *) anyevent;
if (myButtonEvent->button == Button1) {
myProjectPoint(myRenderArea,
myButtonEvent->x, myButtonEvent->y, vec);
myAddPoint(myRenderArea, vec);
} else if (myButtonEvent->button == Button2) {
myTicker->schedule(); // start spinning the camera
} else if (myButtonEvent->button == Button3) {
myClearPoints(myRenderArea); // clear the point set
}
break;
case ButtonRelease:
myButtonEvent = (XButtonEvent *) anyevent;
if (myButtonEvent->button == Button2) {
myTicker->unschedule(); // stop spinning the camera
}
break;
case MotionNotify:
myMotionEvent = (XMotionEvent *) anyevent;
if (myMotionEvent->state & Button1Mask) {
myProjectPoint(myRenderArea,
myMotionEvent->x, myMotionEvent->y, vec);
myAddPoint(myRenderArea, vec);
}
break;
default:
handled = FALSE;
break;
}
return handled;
}
// CODE FOR The Inventor Mentor ENDS HERE
////////////////////////////////////////////////////////////
int
main(int argc, char **argv)
{
// Print out usage instructions
printf("Mouse buttons:\n");
printf("\tLeft (with mouse motion): adds points\n");
printf("\tMiddle: rotates points about the Y axis\n");
printf("\tRight: deletes all the points\n");
// Initialize Inventor and Xt
Widget appWindow = SoXt::init(argv[0]);
if (appWindow == NULL) exit(1);
// Create and set up the root node
SoSeparator *root = new SoSeparator;
root->ref();
// Add a camera
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
root->addChild(myCamera); // child 0
// Use the base color light model so we don't need to
// specify normals
SoLightModel *myLightModel = new SoLightModel;
myLightModel->model = SoLightModel::BASE_COLOR;
root->addChild(myLightModel); // child 1
// Set up the camera view volume
myCamera->position.setValue(0, 0, 4);
myCamera->nearDistance.setValue(1.0);
myCamera->farDistance.setValue(7.0);
myCamera->heightAngle.setValue(M_PI/3.0);
// Add a coordinate and point set
SoCoordinate3 *myCoord = new SoCoordinate3;
SoPointSet *myPointSet = new SoPointSet;
root->addChild(myCoord); // child 2
root->addChild(myPointSet); // child 3
// Timer sensor to tick off time while middle mouse is down
myTicker = new SoTimerSensor(tickerCallback, myCamera);
myTicker->setInterval(UPDATE_RATE);
// Create a render area for viewing the scene
SoXtRenderArea *myRenderArea = new SoXtRenderArea(appWindow);
myRenderArea->setSceneGraph(root);
myRenderArea->setTitle("My Event Handler");
//////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE (part 2)
// Have render area send events to us instead of the scene
// graph. We pass the render area as user data.
myRenderArea->setEventCallback(
myAppEventHandler, myRenderArea);
// CODE FOR The Inventor Mentor ENDS HERE
//////////////////////////////////////////////////////////////
// Show our application window, and loop forever...
myRenderArea->show();
SoXt::show(appWindow);
SoXt::mainLoop();
}