/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*------------------------------------------------------------
* This is an example from The Inventor Mentor,
* chapter 9, example 4.
*
* Example of setting up pick actions and using the pick path.
* A couple of objects are displayed. The program catches
* mouse button events and determines the mouse position.
* A pick action is applied and if an object is picked the
* pick path is printed to stdout.
*-----------------------------------------------------------*/
#include <Inventor/SbViewportRegion.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTranslation.h>
#include <stdlib.h>
///////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE
SbBool
writePickedPath (SoNode *root,
const SbViewportRegion &viewport,
const SbVec2s &cursorPosition)
{
SoRayPickAction myPickAction(viewport);
// Set an 8-pixel wide region around the pixel
myPickAction.setPoint(cursorPosition);
myPickAction.setRadius(8.0);
// Start a pick traversal
myPickAction.apply(root);
const SoPickedPoint *myPickedPoint =
myPickAction.getPickedPoint();
if (myPickedPoint == NULL) return FALSE;
// Write out the path to the picked object
SoWriteAction myWriteAction;
myWriteAction.apply(myPickedPoint->getPath());
return TRUE;
}
// CODE FOR The Inventor Mentor ENDS HERE
///////////////////////////////////////////////////////////////
// This routine is called for every mouse button event.
void
myMousePressCB(void *userData, SoEventCallback *eventCB)
{
SoSeparator *root = (SoSeparator *) userData;
const SoEvent *event = eventCB->getEvent();
// Check for mouse button being pressed
if (SO_MOUSE_PRESS_EVENT(event, ANY)) {
const SbViewportRegion &myRegion =
eventCB->getAction()->getViewportRegion();
writePickedPath(root, myRegion,
event->getPosition(myRegion));
eventCB->setHandled();
}
}
int
main(int, char **argv)
{
SoMouseButtonEvent myMouseEvent;
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Add an event callback to catch mouse button presses.
// The callback is set up later on.
SoEventCallback *myEventCB = new SoEventCallback;
root->addChild(myEventCB);
// Read object data from a file
SoInput mySceneInput;
if (!mySceneInput.openFile("/usr/share/src/Inventor/examples/data/star.iv"))
exit (1);
SoSeparator *starObject = SoDB::readAll(&mySceneInput);
if (starObject == NULL) exit (1);
mySceneInput.closeFile();
// Add two copies of the star object, one white and one red
SoRotationXYZ *myRotation = new SoRotationXYZ;
myRotation->axis.setValue(SoRotationXYZ::X);
myRotation->angle.setValue(M_PI/2.2); // almost 90 degrees
root->addChild(myRotation);
root->addChild(starObject); // first star object
SoMaterial *myMaterial = new SoMaterial;
myMaterial->diffuseColor.setValue(1.0, 0.0, 0.0); // red
root->addChild(myMaterial);
SoTranslation *myTranslation = new SoTranslation;
myTranslation->translation.setValue(1., 0., 1.);
root->addChild(myTranslation);
root->addChild(starObject); // second star object
// Create a render area in which to see our scene graph.
SoXtExaminerViewer *myViewer = new SoXtExaminerViewer(myWindow);
// Turn off viewing to allow picking
myViewer->setViewing(FALSE);
myViewer->setSceneGraph(root);
myViewer->setTitle("Pick Actions & Paths");
myViewer->show();
// Set up the event callback. We want to pass the root of the
// entire scene graph (including the camera) as the userData,
// so we get the scene manager's version of the scene graph
// root.
myEventCB->addEventCallback(
SoMouseButtonEvent::getClassTypeId(),
myMousePressCB,
myViewer->getSceneManager()->getSceneGraph());
SoXt::show(myWindow);
SoXt::mainLoop();
}