/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*-----------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 9, example 2.
*
* Using the offscreen renderer to generate a texture map.
* Generate simple scene and grab the image to use as
* a texture map.
*----------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOffscreenRenderer.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
SbBool
generateTextureMap (SoNode *root, SoTexture2 *texture,
short textureWidth, short textureHeight)
{
SbViewportRegion myViewport(textureWidth, textureHeight);
// Render the scene
SoOffscreenRenderer *myRenderer =
new SoOffscreenRenderer(myViewport);
myRenderer->setBackgroundColor(SbColor(0.3, 0.3, 0.3));
if (!myRenderer->render(root)) {
delete myRenderer;
return FALSE;
}
// Generate the texture
texture->image.setValue(SbVec2s(textureWidth, textureHeight),
SoOffscreenRenderer::RGB, myRenderer->getBuffer());
delete myRenderer;
return TRUE;
}
int
main(int, char **argv)
{
// Initialize Inventor and Xt
Widget appWindow = SoXt::init(argv[0]);
if (appWindow == NULL)
exit(1);
// Make a scene from reading in a file
SoSeparator *texRoot = new SoSeparator;
SoInput in;
SoNode *result;
texRoot->ref();
in.openFile("/usr/share/src/Inventor/examples/data/jumpyMan.iv");
SoDB::read(&in, result);
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
SoRotationXYZ *rot = new SoRotationXYZ;
rot->axis = SoRotationXYZ::X;
rot->angle = M_PI_2;
myCamera->position.setValue(SbVec3f(-0.2, -0.2, 2.0));
myCamera->scaleHeight(0.4);
texRoot->addChild(myCamera);
texRoot->addChild(new SoDirectionalLight);
texRoot->addChild(rot);
texRoot->addChild(result);
// Generate the texture map
SoTexture2 *texture = new SoTexture2;
texture->ref();
if (generateTextureMap(texRoot, texture, 64, 64))
printf ("Successfully generated texture map\n");
else
printf ("Could not generate texture map\n");
texRoot->unref();
// Make a scene with a cube and apply the texture to it
SoSeparator *root = new SoSeparator;
root->ref();
root->addChild(texture);
root->addChild(new SoCube);
// Initialize an Examiner Viewer
SoXtExaminerViewer *viewer =
new SoXtExaminerViewer(appWindow);
viewer->setSceneGraph(root);
viewer->setTitle("Offscreen Rendered Texture");
// In Inventor 2.1, if the machine does not have hardware texture
// mapping, we must override the default drawStyle to display textures.
viewer->setDrawStyle(SoXtViewer::STILL, SoXtViewer::VIEW_AS_IS);
viewer->show();
SoXt::show(appWindow);
SoXt::mainLoop();
}