/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 7, example 3.
*
* This example illustrates using texture functions to
* generate texture coordinates on a sphere.
* It draws three texture mapped spheres, each with a
* different repeat frequency as defined by the fields of the
* SoTextureCoordinatePlane node.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
int
main(int , char **argv)
{
Widget myWindow = SoXt::init(argv[0]);
if(myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Choose a texture.
SoTexture2 *faceTexture = new SoTexture2;
root->addChild(faceTexture);
faceTexture->filename.setValue("/usr/share/src/Inventor/examples/data/sillyFace.rgb");
// Make the diffuse color pure white
SoMaterial *myMaterial = new SoMaterial;
myMaterial->diffuseColor.setValue(1,1,1);
root->addChild(myMaterial);
// This texture2Transform centers the texture about (0,0,0)
SoTexture2Transform *myTexXf = new SoTexture2Transform;
myTexXf->translation.setValue(.5,.5);
root->addChild(myTexXf);
// Define a texture coordinate plane node. This one will
// repeat with a frequency of two times per unit length.
// Add a sphere for it to affect.
SoTextureCoordinatePlane *texPlane1 = new SoTextureCoordinatePlane;
texPlane1->directionS.setValue(SbVec3f(2,0,0));
texPlane1->directionT.setValue(SbVec3f(0,2,0));
root->addChild(texPlane1);
root->addChild(new SoSphere);
// A translation node for spacing the three spheres.
SoTranslation *myTranslation = new SoTranslation;
myTranslation->translation.setValue(2.5,0,0);
// Create a second sphere with a repeat frequency of 1.
SoTextureCoordinatePlane *texPlane2 = new SoTextureCoordinatePlane;
texPlane2->directionS.setValue(SbVec3f(1,0,0));
texPlane2->directionT.setValue(SbVec3f(0,1,0));
root->addChild(myTranslation);
root->addChild(texPlane2);
root->addChild(new SoSphere);
// The third sphere has a repeat frequency of .5
SoTextureCoordinatePlane *texPlane3 = new SoTextureCoordinatePlane;
texPlane3->directionS.setValue(SbVec3f(.5,0,0));
texPlane3->directionT.setValue(SbVec3f(0,.5,0));
root->addChild(myTranslation);
root->addChild(texPlane3);
root->addChild(new SoSphere);
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("Texture Coordinate Plane");
// In Inventor 2.1, if the machine does not have hardware texture
// mapping, we must override the default drawStyle to display textures.
myViewer->setDrawStyle(SoXtViewer::STILL, SoXtViewer::VIEW_AS_IS);
myViewer->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}