/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 6, example 2.
*
* This example renders a globe and uses 3D text to label the
* continents Africa and Asia.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoTexture2Transform.h>
int
main(int, char **argv)
{
Widget myWindow = SoXt::init(argv[0]);
if(myWindow == NULL) exit(1);
SoGroup *root = new SoGroup;
root->ref();
// Choose a font
SoFont *myFont = new SoFont;
myFont->name.setValue("Times-Roman");
myFont->size.setValue(.2);
root->addChild(myFont);
// We'll color the front of the text white, and the sides
// dark grey. So use a materialBinding of PER_PART and
// two diffuseColor values in the material node.
SoMaterial *myMaterial = new SoMaterial;
SoMaterialBinding *myBinding = new SoMaterialBinding;
myMaterial->diffuseColor.set1Value(0,SbColor(1,1,1));
myMaterial->diffuseColor.set1Value(1,SbColor(.1,.1,.1));
myBinding->value = SoMaterialBinding::PER_PART;
root->addChild(myMaterial);
root->addChild(myBinding);
// Create the globe
SoSeparator *sphereSep = new SoSeparator;
SoTexture2 *myTexture2 = new SoTexture2;
SoComplexity *sphereComplexity = new SoComplexity;
sphereComplexity->value = 0.55;
root->addChild(sphereSep);
sphereSep->addChild(myTexture2);
sphereSep->addChild(sphereComplexity);
sphereSep->addChild(new SoSphere);
myTexture2->filename = "/usr/share/src/Inventor/examples/data/globe.rgb";
// Add Text3 for AFRICA, transformed to proper location.
SoSeparator *africaSep = new SoSeparator;
SoTransform *africaTransform = new SoTransform;
SoText3 *africaText = new SoText3;
africaTransform->rotation.setValue(SbVec3f(0,1,0),.4);
africaTransform->translation.setValue(.25,.0,1.25);
africaText->parts = SoText3::ALL;
africaText->string = "AFRICA";
root->addChild(africaSep);
africaSep->addChild(africaTransform);
africaSep->addChild(africaText);
// Add Text3 for ASIA, transformed to proper location.
SoSeparator *asiaSep = new SoSeparator;
SoTransform *asiaTransform = new SoTransform;
SoText3 *asiaText = new SoText3;
asiaTransform->rotation.setValue(SbVec3f(0,1,0),1.5);
asiaTransform->translation.setValue(.8,.6,.5);
asiaText->parts = SoText3::ALL;
asiaText->string = "ASIA";
root->addChild(asiaSep);
asiaSep->addChild(asiaTransform);
asiaSep->addChild(asiaText);
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("3D Text");
// In Inventor 2.1, if the machine does not have hardware texture
// mapping, we must override the default drawStyle to display textures.
myViewer->setDrawStyle(SoXtViewer::STILL, SoXtViewer::VIEW_AS_IS);
myViewer->show();
myViewer->viewAll();
SoXt::show(myWindow);
SoXt::mainLoop();
}