/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 4, example 2.
*
* Lights example.
* Read in an object from a file.
* Use the ExaminerViewer to view it with two light sources.
* The red directional light doesn't move; the green point
* light is moved back and forth using a shuttle node.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SoDB.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoTransformSeparator.h>
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Add a directional light
SoDirectionalLight *myDirLight = new SoDirectionalLight;
myDirLight->direction.setValue(0, -1, -1);
myDirLight->color.setValue(1, 0, 0);
root->addChild(myDirLight);
// Put the shuttle and the light below a transform separator.
// A transform separator pushes and pops the transformation
// just like a separator node, but other aspects of the state
// are not pushed and popped. So the shuttle's translation
// will affect only the light. But the light will shine on
// the rest of the scene.
SoTransformSeparator *myTransformSeparator =
new SoTransformSeparator;
root->addChild(myTransformSeparator);
// A shuttle node translates back and forth between the two
// fields translation0 and translation1.
// This moves the light.
SoShuttle *myShuttle = new SoShuttle;
myTransformSeparator->addChild(myShuttle);
myShuttle->translation0.setValue(-2, -1, 3);
myShuttle->translation1.setValue( 1, 2, -3);
// Add the point light below the transformSeparator
SoPointLight *myPointLight = new SoPointLight;
myTransformSeparator->addChild(myPointLight);
myPointLight->color.setValue(0, 1, 0);
root->addChild(new SoCone);
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("Lights");
myViewer->setHeadlight(FALSE);
myViewer->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}