/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 4, example 1.
*
* Camera example.
* A blinker node is used to switch between three
* different views of the same scene. The cameras are
* switched once per second.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/SbLinear.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/nodes/SoBlinker.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTransform.h>
int
main(int, char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// Create a blinker node and put it in the scene. A blinker
// switches between its children at timed intervals.
SoBlinker *myBlinker = new SoBlinker;
root->addChild(myBlinker);
// Create three cameras. Their positions will be set later.
// This is because the viewAll method depends on the size
// of the render area, which has not been created yet.
SoOrthographicCamera *orthoViewAll =new SoOrthographicCamera;
SoPerspectiveCamera *perspViewAll = new SoPerspectiveCamera;
SoPerspectiveCamera *perspOffCenter =new SoPerspectiveCamera;
myBlinker->addChild(orthoViewAll);
myBlinker->addChild(perspViewAll);
myBlinker->addChild(perspOffCenter);
// Create a light
root->addChild(new SoDirectionalLight);
// Read the object from a file and add to the scene
SoInput myInput;
if (!myInput.openFile("/usr/share/src/Inventor/examples/data/parkbench.iv"))
exit (1);
SoSeparator *fileContents = SoDB::readAll(&myInput);
if (fileContents == NULL)
exit (1);
SoMaterial *myMaterial = new SoMaterial;
myMaterial->diffuseColor.setValue(0.8, 0.23, 0.03);
root->addChild(myMaterial);
root->addChild(fileContents);
SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow);
// Establish camera positions.
// First do a viewAll on all three cameras.
// Then modify the position of the off-center camera.
SbViewportRegion myRegion(myRenderArea->getSize());
orthoViewAll->viewAll(root, myRegion);
perspViewAll->viewAll(root, myRegion);
perspOffCenter->viewAll(root, myRegion);
SbVec3f initialPos;
initialPos = perspOffCenter->position.getValue();
float x, y, z;
initialPos.getValue(x,y,z);
perspOffCenter->position.setValue(x+x/2., y+y/2., z+z/4.);
myRenderArea->setSceneGraph(root);
myRenderArea->setTitle("Cameras");
myRenderArea->show();
SoXt::show(myWindow);
SoXt::mainLoop();
}