/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 3.
*
* Create a little scene graph and then name some nodes and
* get back nodes by name.
*------------------------------------------------------------*/
#include <Inventor/SoDB.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/sensors/SoNodeSensor.h>
// Function protoype
void RemoveCube();
int
main(int , char **)
{
SoDB::init();
// Create some objects and give them names:
SoSeparator *root = new SoSeparator;
root->ref();
root->setName("Root");
SoCube *myCube = new SoCube;
root->addChild(myCube);
myCube->setName("MyCube");
SoSphere *mySphere = new SoSphere;
root->addChild(mySphere);
mySphere->setName("MySphere");
RemoveCube();
}
void
RemoveCube()
{
// Remove the cube named 'MyCube' from the separator named
// 'Root'. In a real application, isOfType() would probably
// be used to make sure the nodes are of the correct type
// before doing the cast.
SoSeparator *myRoot;
myRoot = (SoSeparator *)SoNode::getByName("Root");
SoCube *myCube;
myCube = (SoCube *)SoNode::getByName("MyCube");
myRoot->removeChild(myCube);
}