/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 3, example 2.
*
* This code shows how to create a robot out of various nodes.
* It introduces shared instancing of nodes to create two legs
* using two instances of the same subgraph.
*
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTransform.h>
SoSeparator *
makeRobot()
{
//////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE
// Robot with legs
// Construct parts for legs (thigh, calf and foot)
SoCube *thigh = new SoCube;
thigh->width = 1.2;
thigh->height = 2.2;
thigh->depth = 1.1;
SoTransform *calfTransform = new SoTransform;
calfTransform->translation.setValue(0, -2.25, 0.0);
SoCube *calf = new SoCube;
calf->width = 1;
calf->height = 2.2;
calf->depth = 1;
SoTransform *footTransform = new SoTransform;
footTransform->translation.setValue(0, -1.5, .5);
SoCube *foot = new SoCube;
foot->width = 0.8;
foot->height = 0.8;
foot->depth = 2;
// Put leg parts together
SoGroup *leg = new SoGroup;
leg->addChild(thigh);
leg->addChild(calfTransform);
leg->addChild(calf);
leg->addChild(footTransform);
leg->addChild(foot);
SoTransform *leftTransform = new SoTransform;
leftTransform->translation = SbVec3f(1, -4.25, 0);
// Left leg
SoSeparator *leftLeg = new SoSeparator;
leftLeg->addChild(leftTransform);
leftLeg->addChild(leg);
SoTransform *rightTransform = new SoTransform;
rightTransform->translation.setValue(-1, -4.25, 0);
// Right leg
SoSeparator *rightLeg = new SoSeparator;
rightLeg->addChild(rightTransform);
rightLeg->addChild(leg);
// Parts for body
SoTransform *bodyTransform = new SoTransform;
bodyTransform->translation.setValue(0.0, 3.0, 0.0);
SoMaterial *bronze = new SoMaterial;
bronze->ambientColor.setValue(.33, .22, .27);
bronze->diffuseColor.setValue(.78, .57, .11);
bronze->specularColor.setValue(.99, .94, .81);
bronze->shininess = .28;
SoCylinder *bodyCylinder = new SoCylinder;
bodyCylinder->radius = 2.5;
bodyCylinder->height = 6;
// Construct body out of parts
SoSeparator *body = new SoSeparator;
body->addChild(bodyTransform);
body->addChild(bronze);
body->addChild(bodyCylinder);
body->addChild(leftLeg);
body->addChild(rightLeg);
// Head parts
SoTransform *headTransform = new SoTransform;
headTransform->translation.setValue(0, 7.5, 0);
headTransform->scaleFactor.setValue(1.5, 1.5, 1.5);
SoMaterial *silver = new SoMaterial;
silver->ambientColor.setValue(.2, .2, .2);
silver->diffuseColor.setValue(.6, .6, .6);
silver->specularColor.setValue(.5, .5, .5);
silver->shininess = .5;
SoSphere *headSphere = new SoSphere;
// Construct head
SoSeparator *head = new SoSeparator;
head->addChild(headTransform);
head->addChild(silver);
head->addChild(headSphere);
// Robot is just head and body
SoSeparator *robot = new SoSeparator;
robot->addChild(body);
robot->addChild(head);
// CODE FOR The Inventor Mentor ENDS HERE
//////////////////////////////////////////////////////////////
return robot;
}
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// This function contains our code fragment.
root->addChild(makeRobot());
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("Robot");
myViewer->show();
myViewer->viewAll();
SoXt::show(myWindow);
SoXt::mainLoop();
}