/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 3, example 1.
*
* This code shows how to create a molecule out of 3 spherical
* atoms. The molecule illustrates how the ordering of nodes
* within a scene graph affects the rendered image.
*
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/viewers/SoXtExaminerViewer.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTransform.h>
SoGroup *
makeWaterMolecule()
{
//////////////////////////////////////////////////////////////
// CODE FOR The Inventor Mentor STARTS HERE
// Construct all parts
SoGroup *waterMolecule = new SoGroup; // water molecule
SoGroup *oxygen = new SoGroup; // oxygen atom
SoMaterial *redPlastic = new SoMaterial;
SoSphere *sphere1 = new SoSphere;
SoGroup *hydrogen1 = new SoGroup; // hydrogen atoms
SoGroup *hydrogen2 = new SoGroup;
SoTransform *hydrogenXform1 = new SoTransform;
SoTransform *hydrogenXform2 = new SoTransform;
SoMaterial *whitePlastic = new SoMaterial;
SoSphere *sphere2 = new SoSphere;
SoSphere *sphere3 = new SoSphere;
// Set all field values for the oxygen atom
redPlastic->ambientColor.setValue(1.0, 0.0, 0.0);
redPlastic->diffuseColor.setValue(1.0, 0.0, 0.0);
redPlastic->specularColor.setValue(0.5, 0.5, 0.5);
redPlastic->shininess = 0.5;
// Set all field values for the hydrogen atoms
hydrogenXform1->scaleFactor.setValue(0.75, 0.75, 0.75);
hydrogenXform1->translation.setValue(0.0, -1.2, 0.0);
hydrogenXform2->translation.setValue(1.1852, 1.3877, 0.0);
whitePlastic->ambientColor.setValue(1.0, 1.0, 1.0);
whitePlastic->diffuseColor.setValue(1.0, 1.0, 1.0);
whitePlastic->specularColor.setValue(0.5, 0.5, 0.5);
whitePlastic->shininess = 0.5;
// Create a hierarchy
waterMolecule->addChild(oxygen);
waterMolecule->addChild(hydrogen1);
waterMolecule->addChild(hydrogen2);
oxygen->addChild(redPlastic);
oxygen->addChild(sphere1);
hydrogen1->addChild(hydrogenXform1);
hydrogen1->addChild(whitePlastic);
hydrogen1->addChild(sphere2);
hydrogen2->addChild(hydrogenXform2);
hydrogen2->addChild(sphere3);
// CODE FOR The Inventor Mentor ENDS HERE
//////////////////////////////////////////////////////////////
return waterMolecule;
}
int
main(int , char **argv)
{
// Initialize Inventor and Xt
Widget myWindow = SoXt::init(argv[0]);
if (myWindow == NULL) exit(1);
SoSeparator *root = new SoSeparator;
root->ref();
// This function contains our code fragment.
root->addChild(makeWaterMolecule());
SoXtExaminerViewer *myViewer =
new SoXtExaminerViewer(myWindow);
myViewer->setSceneGraph(root);
myViewer->setTitle("H two O");
myViewer->show();
myViewer->viewAll();
SoXt::show(myWindow);
SoXt::mainLoop();
}