/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*--------------------------------------------------------------
* This is an example from the Inventor Mentor,
* chapter 2, example 1.
*
* Hello Cone example program; draws a red cone in a window.
*------------------------------------------------------------*/
#include <stdlib.h>
#include <Inventor/Xt/SoXt.h>
#include <Inventor/Xt/SoXtRenderArea.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoSeparator.h>
int
main(int , char **argv)
{
// Initialize Inventor. This returns a main window to use.
// If unsuccessful, exit.
Widget myWindow = SoXt::init(argv[0]); // pass the app name
if (myWindow == NULL) exit(1);
// Make a scene containing a red cone
SoSeparator *root = new SoSeparator;
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
SoMaterial *myMaterial = new SoMaterial;
root->ref();
root->addChild(myCamera);
root->addChild(new SoDirectionalLight);
myMaterial->diffuseColor.setValue(1.0, 0.0, 0.0); // Red
root->addChild(myMaterial);
root->addChild(new SoCone);
// Create a renderArea in which to see our scene graph.
// The render area will appear within the main window.
SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow);
// Make myCamera see everything.
myCamera->viewAll(root, myRenderArea->getViewportRegion());
// Put our scene in myRenderArea, change the title
myRenderArea->setSceneGraph(root);
myRenderArea->setTitle("Hello Cone");
myRenderArea->show();
SoXt::show(myWindow); // Display main window
SoXt::mainLoop(); // Main Inventor event loop
}