/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| Copyright (C) 1990-96 Silicon Graphics, Inc.
|
| $Revision: 1.1 $
|
| main ()
|
| Author : Dave Immel
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <math.h>
#include <time.h>
#include <Inventor/Xt/SoXt.h>
#include "TsField.h"
#define FIELD_RESOLUTION 4
/*
_______________________________________________________________________
|
| Synopsis:
| main()
|
| Description:
| Initialize the game and enter the Xt main loop.
|
_______________________________________________________________________
*/
void
main( int, char **argv )
{
// Initialize Inventor and Xt
Widget appWindow = SoXt::init(argv[0]);
if ( appWindow == NULL ) exit( 1 );
//
// Initialize a random number generator to be used in selecting the
// next piece and orientation.
//
time_t tvec;
time (&tvec);
srand48 ((long) tvec);
// Build the layout of the game.
TsField *field = new TsField( FIELD_RESOLUTION, appWindow );
field->setTitle( "Drop" );
field->initGame();
field->show();
// Enter the Xt event loop
SoXt::show( appWindow );
SoXt::mainLoop();
}