File: [Development] / inventor / apps / demos / drop / TsEvents.c++ (download)
Revision 1.1.1.1 (vendor branch), Tue Aug 15 12:55:54 2000 UTC (17 years, 2 months ago) by naaman
Branch: sgi, MAIN
CVS Tags: start, release-2_1_5-9, release-2_1_5-8, release-2_1_5-10, HEAD Changes since 1.1: +0 -0
lines
Initial check-in based on 2.1.5 (SGI IRIX) source tree.
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/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
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| $Revision: 1.1.1.1 $
|
| Methods : TsField::handleKeyboard
|
| Author : Dave Immel
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
//--------------------------- Include ----------------------------------
#include <Inventor/events/SoKeyboardEvent.h>
#include <Inventor/events/SoSpaceballButtonEvent.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoSeparator.h>
#include "TsField.h"
////////////////////////////////////////////////////////////////////////
//
// Description:
// This routine handles all keyboard events that move the pieces as
// they fall.
//
// Use: private, static
void
TsField::handleKeyboard( void *data, SoEventCallback *node )
//
////////////////////////////////////////////////////////////////////////
{
TsField *field = (TsField *)data;
if (SO_KEY_PRESS_EVENT(node->getEvent(), RETURN)) {
field->gameStarted = TRUE;
field->handleReturnKey();
node->setHandled();
return;
}
// If the game has been paused, don't accept any input. Just return.
// (Also, don't accept input if the game has not started.)
if (field->gamePaused || !field->gameStarted) {
node->setHandled();
return;
}
if (SO_KEY_PRESS_EVENT(node->getEvent(), LEFT_ARROW))
field->translation (TS_X_AXIS, -1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), RIGHT_ARROW))
field->translation (TS_X_AXIS, 1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), UP_ARROW))
field->translation (TS_Z_AXIS, 1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), DOWN_ARROW))
field->translation (TS_Z_AXIS, -1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), F))
field->rotation (TS_Z_AXIS, 1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), S))
field->rotation (TS_Z_AXIS, -1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), D))
field->rotation (TS_Y_AXIS, 1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), C))
field->rotation (TS_X_AXIS, -1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), E))
field->rotation (TS_X_AXIS, 1);
else if (SO_KEY_PRESS_EVENT(node->getEvent(), SPACE))
field->dropPiece();
else if (SO_KEY_PRESS_EVENT(node->getEvent(), H)) {
field->handleHelpKey();
}
node->setHandled();
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This routine handles the return key press.
//
// Use: public
void
TsField::handleReturnKey()
//
////////////////////////////////////////////////////////////////////////
{
// If help had been displayed, either start the first game
// or resume a game in progress.
if (helpDisplayed) {
helpDisplayed = FALSE;
helpRoot->removeChild(helpGroup); //old:overRoot->removeChild(helpRoot)
if (isGameOver)
startNewGame();
else
resumeGame();
}
else {
// Start a new game
startNewGame();
}
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This routine handles the H key press.
//
// Use: public
void
TsField::handleHelpKey()
//
////////////////////////////////////////////////////////////////////////
{
// If the help message is not displayed, add the help message geometry
// to the scene graph and pause the game.
if (!helpDisplayed) {
helpRoot->addChild(helpGroup); //old: overRoot->addChild(helpRoot);
helpDisplayed = TRUE;
pauseGame();
}
}