/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1995-96 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1 $
|
| Author(s) : David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoSeparator.h>
////////////////////////////////////////////////////////////////////////
//
// Before V2.1, there was no vertexProperty field on vertex shapes.
// If this field is set, replace the vertex shape with a separator,
// vertex propery node, and vertex shape node without this field.
//
SoNode *
downgradeVertexShape(SoVertexShape *vs)
//
////////////////////////////////////////////////////////////////////////
{
SoNode *node;
if (! vs->vertexProperty.isDefault()) {
SoSeparator *sep = new SoSeparator;
SoVertexProperty *vp = (SoVertexProperty *) vs->vertexProperty.getValue();
sep->addChild(vp);
vs->vertexProperty.setDefault(TRUE);
sep->addChild(vs);
node = sep;
}
else node = vs;
return node;
}
////////////////////////////////////////////////////////////////////////
//
// Down-grade the passed scene to 2.0 format.
//
// NOTE: we could have written subclasses for every vertex shape node
// where each subclass would have an alternateRep field (like we did
// for the other V2 nodes, e.g. SoWWWInlineV2). But this would have
// taken more time than it was worth. Maybe later... ??? - mott
//
SoNode *
downgradeToV2(SoNode *n)
//
////////////////////////////////////////////////////////////////////////
{
if (n == NULL)
return NULL;
SoNode *node = n;
if (node->isOfType(SoVertexShape::getClassTypeId())) {
node = downgradeVertexShape((SoVertexShape *) node);
}
else if (node->isOfType(SoGroup::getClassTypeId())) {
// Traverse the children
SoGroup *group = (SoGroup *) node;
for (int i = 0; i < group->getNumChildren(); i++) {
SoNode *newchild = downgradeToV2(group->getChild(i));
if (newchild != group->getChild(i))
group->replaceChild(i, newchild);
}
}
return node;
}