/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1995-96 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| Classes:
| SoWWWAnchorV2
|
| Authors: David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/actions/SoWriteAction.h>
#include "SoWWWAnchorV2.h"
SO_NODE_SOURCE(SoWWWAnchorV2);
////////////////////////////////////////////////////////////////////////
//
// Description:
// init that class!
//
void
SoWWWAnchorV2::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoWWWAnchorV2, "WWWAnchor", SoWWWAnchor);
// Tell the type system whenever it wants to create something
// of type SoWWWAnchor to create a SoWWWAnchorV2
SoType::overrideType(
SoWWWAnchor::getClassTypeId(), &SoWWWAnchorV2::createInstance);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
SoWWWAnchorV2::SoWWWAnchorV2()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(SoWWWAnchorV2);
SO_NODE_ADD_FIELD(alternateRep, (NULL));
alternateRep = new SoSeparator;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor
//
SoWWWAnchorV2::~SoWWWAnchorV2()
//
////////////////////////////////////////////////////////////////////////
{
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// write the alternate rep for this node
//
void
SoWWWAnchorV2::write(SoWriteAction *action)
//
////////////////////////////////////////////////////////////////////////
{
// We don't want all this alternate rep stuff to trigger
// notification during writing.
alternateRep.getValue()->enableNotify(FALSE);
SoOutput *out = action->getOutput();
// In write-reference counting phase
if (out->getStage() == SoOutput::COUNT_REFS) {
// add the children to the alternateRep so they can be written
// there and USE'd in the real node.
// NOTE: may be referenced more than once. ONLY BUILD
// alternateRep ONCE, THOUGH!
// Even if we have only one child, we put it under a separator.
// since SoWWWAnchor is derived from SoSeparator, we don't want
// any properties in the children to "leak out".
if (((SoSeparator *) alternateRep.getValue())->getNumChildren() == 0) {
for (int i = 0; i < getNumChildren(); ++i)
((SoSeparator *) alternateRep.getValue())->
addChild(getChild(i));
// Inventor V2.0 cannot read unknown nodes with SoSFEnum fields.
// Don't let any enums get written out.
// NOTE: a better solution might be to write the enum as a string,
// and have the upgrader for this node convert that string back
// to an enum value. But this bug was found too close to the 2.1 MR date
// to do that more complicated fix. Instead, just don't write the enum.
map.setDefault(TRUE);
style.setDefault(TRUE);
mode.setDefault(TRUE);
}
}
SoWWWAnchor::write(action);
}