/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1990-93 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| $Revision: 1.1.1.1 $
|
| Classes:
| SoIndexedTriangleMeshV1
|
| Author(s) : Gavin Bell, David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include "SoIndexedTriangleMeshV1.h"
#include "SoVertexPropertyV2.h"
SO_NODE_SOURCE(SoIndexedTriangleMeshV1);
////////////////////////////////////////////////////////////////////////
//
// Description:
// Default constructor
//
// Use: public
SoIndexedTriangleMeshV1::SoIndexedTriangleMeshV1()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(SoIndexedTriangleMeshV1);
SO_NODE_ADD_FIELD(coordIndex, (-1));
SO_NODE_ADD_FIELD(materialIndex, (-1));
SO_NODE_ADD_FIELD(normalIndex, (-1));
SO_NODE_ADD_FIELD(textureCoordIndex, (-1));
isBuiltIn = TRUE;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// This initializes the SoIndexedTriangleMeshV1 class.
//
// Use: internal
void
SoIndexedTriangleMeshV1::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoIndexedTriangleMeshV1, "IndexedTriangleMesh", SoNode);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Convert the 2.0 tri strip set to a 1.0 tmesh.
//
SoNode *
SoIndexedTriangleMeshV1::downgrade(SoIndexedTriangleStripSet *tstrip)
//
////////////////////////////////////////////////////////////////////////
{
SoIndexedTriangleMeshV1 *tmesh = new SoIndexedTriangleMeshV1;
// just copy all the fields (only the name of this class needs
// to change. But there is no mechanism to change a class name,
// so we copy all the data to this class which has the name we want.)
int num;
#define COPY_MFINT32(toNode, fromNode, field) \
if (! fromNode->field.isDefault()) { \
if ((num = fromNode->field.getNum()) > 0) \
toNode->field.setValues(0, num, fromNode->field.getValues(0)); \
} \
if (fromNode->field.isIgnored()) \
toNode->field.setIgnored(TRUE) \
COPY_MFINT32(tmesh, tstrip, coordIndex);
COPY_MFINT32(tmesh, tstrip, materialIndex);
COPY_MFINT32(tmesh, tstrip, normalIndex);
COPY_MFINT32(tmesh, tstrip, textureCoordIndex);
// If the vertexProperty field is set, then we need to do more work
SoNode *node;
if (! tstrip->vertexProperty.isDefault()) {
SoSeparator *sep = new SoSeparator;
SoVertexProperty *vp = (SoVertexProperty *) tstrip->vertexProperty.getValue();
SoGroup *vpgroup = SoVertexPropertyV2::convert(vp);
sep->addChild(vpgroup);
sep->addChild(tmesh);
node = sep;
}
else node = tmesh;
return node;
}