/*
*
* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* Further, this software is distributed without any warranty that it is
* free of the rightful claim of any third person regarding infringement
* or the like. Any license provided herein, whether implied or
* otherwise, applies only to this software file. Patent licenses, if
* any, provided herein do not apply to combinations of this program with
* other software, or any other product whatsoever.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
* Mountain View, CA 94043, or:
*
* http://www.sgi.com
*
* For further information regarding this notice, see:
*
* http://oss.sgi.com/projects/GenInfo/NoticeExplan/
*
*/
/*
* Copyright (C) 1995-96 Silicon Graphics, Inc.
*
_______________________________________________________________________
______________ S I L I C O N G R A P H I C S I N C . ____________
|
| Classes:
| SoAsciiTextV2
|
| Authors: David Mott
|
______________ S I L I C O N G R A P H I C S I N C . ____________
_______________________________________________________________________
*/
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoText3.h>
#include "SoAsciiTextV2.h"
#include "Util.h"
SO_NODE_SOURCE(SoAsciiTextV2);
////////////////////////////////////////////////////////////////////////
//
// Description:
// init that class!
//
void
SoAsciiTextV2::initClass()
//
////////////////////////////////////////////////////////////////////////
{
SO__NODE_INIT_CLASS(SoAsciiTextV2, "AsciiText", SoAsciiText);
// Tell the type system whenever it wants to create something
// of type SoAsciiText to create a SoAsciiTextV2
SoType::overrideType(
SoAsciiText::getClassTypeId(), &SoAsciiTextV2::createInstance);
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Constructor
//
SoAsciiTextV2::SoAsciiTextV2()
//
////////////////////////////////////////////////////////////////////////
{
SO_NODE_CONSTRUCTOR(SoAsciiTextV2);
SO_NODE_ADD_FIELD(alternateRep, (NULL));
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Destructor
//
SoAsciiTextV2::~SoAsciiTextV2()
//
////////////////////////////////////////////////////////////////////////
{
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Convert to a Text3 node
//
// static public
//
SoText3 *
SoAsciiTextV2::convert(SoAsciiTextV2 *asciiText)
//
////////////////////////////////////////////////////////////////////////
{
SoText3 *text3 = new SoText3;
// Copy field values from AsciiText to the alternate rep Text3
COPY_FIELD(text3, asciiText, string); // text3->string = asciiText->string
COPY_FIELD(text3, asciiText, spacing); // text3->spacing = asciiText->spacing
if (! asciiText->justification.isDefault()) {
SoText3::Justification just;
switch (asciiText->justification.getValue()) {
case SoAsciiText::LEFT: just = SoText3::LEFT; break;
case SoAsciiText::RIGHT: just = SoText3::RIGHT; break;
case SoAsciiText::CENTER: just = SoText3::CENTER; break;
}
text3->justification = just;
}
text3->parts = SoText3::FRONT;
//??? what do we do with SoAsciiText::width field?
return text3;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// Convert to a Text3 node (same as above routine, but takes SoAsciiText!
//
// static public
//
SoText3 *
SoAsciiTextV2::convert(SoAsciiText *asciiText)
//
////////////////////////////////////////////////////////////////////////
{
SoText3 *text3 = new SoText3;
// Copy field values from AsciiText to the alternate rep Text3
COPY_FIELD(text3, asciiText, string); // text3->string = asciiText->string
COPY_FIELD(text3, asciiText, spacing); // text3->spacing = asciiText->spacing
if (! asciiText->justification.isDefault()) {
SoText3::Justification just;
switch (asciiText->justification.getValue()) {
case SoAsciiText::LEFT: just = SoText3::LEFT; break;
case SoAsciiText::RIGHT: just = SoText3::RIGHT; break;
case SoAsciiText::CENTER: just = SoText3::CENTER; break;
}
text3->justification = just;
}
text3->parts = SoText3::FRONT;
//??? what do we do with SoAsciiText::width field?
return text3;
}
////////////////////////////////////////////////////////////////////////
//
// Description:
// write the alternate rep for this node
//
void
SoAsciiTextV2::write(SoWriteAction *action)
//
////////////////////////////////////////////////////////////////////////
{
SoOutput *out = action->getOutput();
// In write-reference counting phase
if (out->getStage() == SoOutput::COUNT_REFS) {
// Only do this once!
if (alternateRep.isDefault()) {
alternateRep = SoAsciiTextV2::convert(this);
// Inventor V2.0 cannot read unknown nodes with SoSFEnum fields.
// Don't let any enums get written out.
// NOTE: a better solution might be to write the enum as a string,
// and have the upgrader for this node convert that string back
// to an enum value. But this bug was found too close to the 2.1 MR date
// to do that more complicated fix. Instead, just don't write the enum.
justification.setDefault(TRUE);
}
}
SoAsciiText::write(action);
}