File: [Development] / fam / fam / ServerConnection.h (download)
Revision 1.1.1.1 (vendor branch), Thu Apr 24 19:08:26 2003 UTC (14 years, 6 months ago) by trev
Branch: sgi-fam, MAIN
CVS Tags: fam-2-6-10, HEAD Changes since 1.1: +0 -0
lines
Initial FAM CVS repository build..
-- Trev
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// Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of version 2 of the GNU General Public License as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it would be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any
// license provided herein, whether implied or otherwise, is limited to
// this program in accordance with the express provisions of the GNU
// General Public License. Patent licenses, if any, provided herein do not
// apply to combinations of this program with other product or programs, or
// any other product whatsoever. This program is distributed without any
// warranty that the program is delivered free of the rightful claim of any
// third person by way of infringement or the like. See the GNU General
// Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write the Free Software Foundation, Inc., 59
// Temple Place - Suite 330, Boston MA 02111-1307, USA.
#ifndef ServerConnection_included
#define ServerConnection_included
#include <string.h>
#include <limits.h>
#include <sys/param.h>
#include "ClientInterest.h"
#include "NetConnection.h"
#include "Request.h"
class Cred;
// A ServerConnection implements the client side of the fam protocol,
// and it also handles network I/O. The various requests, monitor,
// cancel, etc., can be sent. When FAM events arrive, the
// EventHandler is called.
//
// ServerConnection inherits from NetConnection. This means that
// users of ServerConnection can test for I/O ready
// (ready_for_input(), ready_for_output()) and that they need to
// specify a DisconnectHandler which will be called when the server
// goes away.
class ServerConnection : public NetConnection {
public:
typedef void (*EventHandler)(const Event*, Request, const char *path,
void *closure);
typedef void (*DisconnectHandler)(void *closure);
ServerConnection(int fd, EventHandler, DisconnectHandler, void *closure);
void send_monitor(ClientInterest::Type, Request,
const char *path, const Cred&);
void send_cancel(Request r) { mprintf("C%d 0 0\n", r); }
void send_suspend(Request r) { mprintf("S%d 0 0\n", r); }
void send_resume(Request r) { mprintf("U%d 0 0\n", r); }
void send_name(const char *n) { mprintf("N0 0 0 %s\n", n); }
protected:
bool input_msg(const char *msg, unsigned nbytes);
private:
EventHandler event_handler;
DisconnectHandler disconnect_handler;
void *closure;
};
#endif /* !ServerConnection_included */