Annotation of fam/fam/ServerConnection.h, Revision 1.1.1.1
1.1 trev 1: // Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.
2: //
3: // This program is free software; you can redistribute it and/or modify it
4: // under the terms of version 2 of the GNU General Public License as
5: // published by the Free Software Foundation.
6: //
7: // This program is distributed in the hope that it would be useful, but
8: // WITHOUT ANY WARRANTY; without even the implied warranty of
9: // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any
10: // license provided herein, whether implied or otherwise, is limited to
11: // this program in accordance with the express provisions of the GNU
12: // General Public License. Patent licenses, if any, provided herein do not
13: // apply to combinations of this program with other product or programs, or
14: // any other product whatsoever. This program is distributed without any
15: // warranty that the program is delivered free of the rightful claim of any
16: // third person by way of infringement or the like. See the GNU General
17: // Public License for more details.
18: //
19: // You should have received a copy of the GNU General Public License along
20: // with this program; if not, write the Free Software Foundation, Inc., 59
21: // Temple Place - Suite 330, Boston MA 02111-1307, USA.
22:
23: #ifndef ServerConnection_included
24: #define ServerConnection_included
25:
26: #include <string.h>
27: #include <limits.h>
28: #include <sys/param.h>
29:
30: #include "ClientInterest.h"
31: #include "NetConnection.h"
32: #include "Request.h"
33:
34: class Cred;
35:
36: // A ServerConnection implements the client side of the fam protocol,
37: // and it also handles network I/O. The various requests, monitor,
38: // cancel, etc., can be sent. When FAM events arrive, the
39: // EventHandler is called.
40: //
41: // ServerConnection inherits from NetConnection. This means that
42: // users of ServerConnection can test for I/O ready
43: // (ready_for_input(), ready_for_output()) and that they need to
44: // specify a DisconnectHandler which will be called when the server
45: // goes away.
46:
47: class ServerConnection : public NetConnection {
48:
49: public:
50:
51: typedef void (*EventHandler)(const Event*, Request, const char *path,
52: void *closure);
53: typedef void (*DisconnectHandler)(void *closure);
54:
55: ServerConnection(int fd, EventHandler, DisconnectHandler, void *closure);
56:
57: void send_monitor(ClientInterest::Type, Request,
58: const char *path, const Cred&);
59: void send_cancel(Request r) { mprintf("C%d 0 0\n", r); }
60: void send_suspend(Request r) { mprintf("S%d 0 0\n", r); }
61: void send_resume(Request r) { mprintf("U%d 0 0\n", r); }
62: void send_name(const char *n) { mprintf("N0 0 0 %s\n", n); }
63:
64: protected:
65:
66: bool input_msg(const char *msg, unsigned nbytes);
67:
68: private:
69:
70: EventHandler event_handler;
71: DisconnectHandler disconnect_handler;
72: void *closure;
73: };
74:
75: #endif /* !ServerConnection_included */
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