File: [Development] / fam / fam / ClientConnection.h (download)
Revision 1.1.1.1 (vendor branch), Thu Apr 24 19:08:26 2003 UTC (14 years, 5 months ago) by trev
Branch: sgi-fam, MAIN
CVS Tags: fam-2-6-10, HEAD Changes since 1.1: +0 -0
lines
Initial FAM CVS repository build..
-- Trev
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// Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of version 2 of the GNU General Public License as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it would be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any
// license provided herein, whether implied or otherwise, is limited to
// this program in accordance with the express provisions of the GNU
// General Public License. Patent licenses, if any, provided herein do not
// apply to combinations of this program with other product or programs, or
// any other product whatsoever. This program is distributed without any
// warranty that the program is delivered free of the rightful claim of any
// third person by way of infringement or the like. See the GNU General
// Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write the Free Software Foundation, Inc., 59
// Temple Place - Suite 330, Boston MA 02111-1307, USA.
#ifndef ClientConnection_included
#define ClientConnection_included
#include <sys/param.h>
#include <limits.h>
#include "NetConnection.h"
#include "Request.h"
class Event;
// ClientConnection implements the fam server protocol. It generates
// fam events. It does not parse fam requests because the API for its
// caller would be really messy. Instead it hands received messages
// to its owner unparsed.
//
// The field order is important -- the big net buffers are last.
// Since the output buffer is twice as big as the input buffer,
// it comes after the input buffer.
struct sockaddr_un;
class ClientConnection : public NetConnection {
public:
typedef bool (*InputHandler)(const char *, unsigned nbytes, void *closure);
ClientConnection(int fd, InputHandler, UnblockHandler, void *closure);
void send_event(const Event&, Request, const char *name);
void send_sockaddr_un(const sockaddr_un &sun);
protected:
bool input_msg(const char *, unsigned);
private:
InputHandler ihandler;
void *iclosure;
};
#endif /* !ClientConnection_included */