Annotation of fam/fam/ClientConnection.h, Revision 1.1
1.1 ! trev 1: // Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.
! 2: //
! 3: // This program is free software; you can redistribute it and/or modify it
! 4: // under the terms of version 2 of the GNU General Public License as
! 5: // published by the Free Software Foundation.
! 6: //
! 7: // This program is distributed in the hope that it would be useful, but
! 8: // WITHOUT ANY WARRANTY; without even the implied warranty of
! 9: // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any
! 10: // license provided herein, whether implied or otherwise, is limited to
! 11: // this program in accordance with the express provisions of the GNU
! 12: // General Public License. Patent licenses, if any, provided herein do not
! 13: // apply to combinations of this program with other product or programs, or
! 14: // any other product whatsoever. This program is distributed without any
! 15: // warranty that the program is delivered free of the rightful claim of any
! 16: // third person by way of infringement or the like. See the GNU General
! 17: // Public License for more details.
! 18: //
! 19: // You should have received a copy of the GNU General Public License along
! 20: // with this program; if not, write the Free Software Foundation, Inc., 59
! 21: // Temple Place - Suite 330, Boston MA 02111-1307, USA.
! 22:
! 23: #ifndef ClientConnection_included
! 24: #define ClientConnection_included
! 25:
! 26: #include <sys/param.h>
! 27: #include <limits.h>
! 28: #include "NetConnection.h"
! 29: #include "Request.h"
! 30:
! 31: class Event;
! 32:
! 33: // ClientConnection implements the fam server protocol. It generates
! 34: // fam events. It does not parse fam requests because the API for its
! 35: // caller would be really messy. Instead it hands received messages
! 36: // to its owner unparsed.
! 37: //
! 38: // The field order is important -- the big net buffers are last.
! 39: // Since the output buffer is twice as big as the input buffer,
! 40: // it comes after the input buffer.
! 41:
! 42: struct sockaddr_un;
! 43: class ClientConnection : public NetConnection {
! 44:
! 45: public:
! 46:
! 47: typedef bool (*InputHandler)(const char *, unsigned nbytes, void *closure);
! 48:
! 49: ClientConnection(int fd, InputHandler, UnblockHandler, void *closure);
! 50:
! 51: void send_event(const Event&, Request, const char *name);
! 52: void send_sockaddr_un(const sockaddr_un &sun);
! 53:
! 54: protected:
! 55:
! 56: bool input_msg(const char *, unsigned);
! 57:
! 58: private:
! 59: InputHandler ihandler;
! 60: void *iclosure;
! 61: };
! 62:
! 63: #endif /* !ClientConnection_included */
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