File: [Development] / fam / fam / Activity.h (download)
Revision 1.1.1.1 (vendor branch), Thu Apr 24 19:08:26 2003 UTC (14 years, 5 months ago) by trev
Branch: sgi-fam, MAIN
CVS Tags: fam-2-6-10, HEAD Changes since 1.1: +0 -0
lines
Initial FAM CVS repository build..
-- Trev
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// Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of version 2 of the GNU General Public License as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it would be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any
// license provided herein, whether implied or otherwise, is limited to
// this program in accordance with the express provisions of the GNU
// General Public License. Patent licenses, if any, provided herein do not
// apply to combinations of this program with other product or programs, or
// any other product whatsoever. This program is distributed without any
// warranty that the program is delivered free of the rightful claim of any
// third person by way of infringement or the like. See the GNU General
// Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write the Free Software Foundation, Inc., 59
// Temple Place - Suite 330, Boston MA 02111-1307, USA.
#ifndef Activity_included
#define Activity_included
// The Activity class is used to keep track of when fam is doing
// something worthwhile, and when it isn't. Currently, the only
// worthwhile activity is talking to (non-internal) clients. So an
// Activity is enclosed in each TCP_Client. When the last Activity
// is destroyed, a death timer is started. When the death timer
// expires, fam expires too.
//
// The duration of the timer can be set (timeout()), but there is
// no other public interface to Activity.
class Activity {
public:
enum { default_timeout = 5 }; // five seconds
Activity();
Activity(const Activity&);
~Activity();
static void timeout(unsigned t) { idle_time = t; }
private:
static void task(void *);
static unsigned count;
static unsigned idle_time;
};
#endif /* !Activity_included */