On Fri, May 09, 2014 at 12:31:27AM -0700, Christoph Hellwig wrote:
> On Thu, May 08, 2014 at 06:19:48PM +1000, Dave Chinner wrote:
> > While this might seem wasteful to burn a pointer in the data fork
> > for all files, consider that the geometry information
> > for data allocation can be abstracted from the xfs_mount in exactly
> > the same way as has been done for the directory geometry.
> > Effectively it's a hook to carry allocation policy around in....
> > So, add the geometry pointer to the inode fork, and initialise is
> > appropriately and use it for all the directory and attribute
> > operation setup instead ofthe xfs_mount version.
> A definitively NAK to bloating the inode without actually making
> use of this. I can see where you might want to go with this, but
> until we actuall support different dir block sizes per inodes or
> similar, and it actually proves to be useful this is not something
> that should go in.
Yeah, that's fine. it's more just a demonstration of where this
takes us. That said, it's pretty trivial to add directory block size
config to the on-disk format. We can use the high bits of the extent
size hint field so we don't take any more sapce.
That is, di_extsize is a 32 bit field that holds a log2 value of the
hint. The hint is set in bytes via a u32 in the ioctl structure,
so at most can have a value that represents an extent size of 4GB.
That's an ondisk value range of 0-25, which only requires the lower
5 bits of the di_extsize field on disk.
For directories, we currently set the value only with the
XFS_XFLAG_EXTSZINHERIT flag to indicate that the di_extsize hint
field contains the value new children should inherit. If we allow
the XFS_XFLAG_EXTSZ to also be set and use the upper
16 bits of the di_extsize field to indicate the directory block
size, then we have a method for configuring per-directory block
sizes without needing to add any new userspace interfaces....
> The rest of the series looks okay as long as we don't touch the
> inode, but I'll have to do a slightly more detailed review.
I need to clean it up and make it work properly before that. Wait
for the resend. ;)