|Subject:||Re: realtime section bugs still around|
|From:||Jason Newton <nevion@xxxxxxxxx>|
|Date:||Tue, 31 Jul 2012 22:55:54 -0700|
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|References:||<CAGou9MgezsS=2+SngGWBJv5Npsuqacx1VPJwvMuf0FS+XnXt8A@xxxxxxxxxxxxxx> <20120730030333.GE2877@dastard> <CAGou9MheeBWxajd65szNfDB2L+VVoZ7SypEdUKj7np3L0H8fHA@xxxxxxxxxxxxxx> <CAGou9MgMHbTPebFUDXdyLvrUr4T9wo-geNtaPUft9uUmOaju6Q@xxxxxxxxxxxxxx> <50186E51.1020107@xxxxxxxxxxxxxxxxx> <CAGou9MhneejOuhX4c8G06c3Zh7dxF-OtZ+=mT-7fho_u1Q3zWw@xxxxxxxxxxxxxx> <5018A8C7.8050406@xxxxxxxxxxxxxxxxx>|
On Tue, Jul 31, 2012 at 8:55 PM, Stan Hoeppner <stan@xxxxxxxxxxxxxxxxx> wrote:
I see. Its important things stay COTS and small... things are sort of in a prototyping phase with some size and power constraints. We had problems packaging what we already have and consider we already have some specialized io hardware we've had to account for.. There's just not much if any room available anymore. We're getting refined tasks in the future and requirements will change as well... in particular this disk streaming component is perhaps a one-off thing that we were notified of late in the game.
I did read around that from intel sources that Matrix Storage it really more of a hybrid solution... after all, they make sata controllers... and they already have to put up with 6Gb/s in hardware. But maybe they save a penny on the real-estate.. so maybe it's just fluff from intel PR. What kind of hardware do you need in addition to make hardware raid 0 or 1 though.... .
Just to figure out for sure what the bottlenecks are and whether they can be dealt with rather than looking at it as opaque system and assuming nothing can be done. Also as a learning experience.
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