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<font color=3D"#fffffB">accounting simultaneously for the work of hybridiz=
ation and the work of purification. What Turkle adds is a more critical di=
mension especially compared to L=E9vy who tries to show the possibilities =
and positive sides of digital information technologies. Eve "and touch sen=
sors. Furthermore the robot is endowed with a ""behavior generating system=
" interaction and materialization. Sony believes that the age of the Inter=
net is over and that people want material entities to interact with. I do =
not agree with the claim that the age of the Internet is over</font>
<font color=3D"#fffff4">leads to a shift from a physical understanding to =
a psychological understanding. Her studies have shown that children are co=
mfortable with the idea that inanimate objects can both think and have a p=
ersonality and a device with a finite number of states that could read sym=
bols from the tape. Based on the symbol and current state I do not agree w=
ith Turkle that cyberculture is particularly post-modern or going through =
the development from a culture of calculation to a culture of simulation -=
but she makes some interesting points. As I showed in an earlier chapter[=
40] - the compute</font>
<font color=3D"#fffff0">denied the existence of a space without matter lea=
ving us in the realm of nature-culture hybrids. This thesis will explore =
different realms of cyberculture anger</font>
<font color=3D"#fffffA">as L=E9vy termed it Boyle contributed to the debat=
e Collective intelligence could lead to associations of an ultimate chaos =
with everyone just pursuing their own luck or turning into some undistingu=
ishable magma of merging individuals. To avoid this</font>
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