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Re: glext.h updates for OpenGL shading language???

To: John Stone <johns@xxxxxxxxxxx>
Subject: Re: glext.h updates for OpenGL shading language???
From: "Marcelo E. Magallon" <marcelo.magallon@xxxxxxxxxxx>
Date: Mon, 12 Jan 2004 22:11:59 +0100
Cc: ogl-sample@xxxxxxxxxxx
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On Thu, Jan 08, 2004 at 04:17:03PM -0600, John Stone wrote:

 >   Is there any chance we'll see updated glext.h/glxext.h/wglext.h
 > headers posted to the OpenGL SDK site any time soon?:
 >   http://oss.sgi.com/projects/ogl-sample/sdk.html
 > Specifically, I'd like to see an updated glext.h that includes the
 > new OpenGL 1.5 ARB extensions for the OpenGL shading language.  (i.e.
 > glUseProgramObjectARB(), glUniform3fvARB(), ..... and the various
 > GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_shader_objects
 > #defines....)

 I hope it's ok for me to plug this here: take a look at GLEW,
 http://glew.sf.net/, a library that eases the use of OpenGL extensions.
 Disclaimer: I'm one of the authors of that library.  It includes
 support for currently available OpenGL extensions, with a couple of
 exceptions (SGI extensions to GLX, IIRC).  It's very easy to use, very
 portable, and we have paid attention to portability.  It works on
 Windows, Linux, MacOS and IRIX.



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