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RE: [ogl-sample] quake process and opengl library

To: "'ogl-sample@xxxxxxxxxxx'" <ogl-sample@xxxxxxxxxxx>
Subject: RE: [ogl-sample] quake process and opengl library
From: "Remy Beugre (ECS)" <Remy.Beugre@xxxxxxxxxxxxxxx>
Date: Fri, 29 Jun 2001 11:11:59 +0200
Reply-to: ogl-sample@xxxxxxxxxxx
Sender: owner-ogl-sample@xxxxxxxxxxx
Thanx C.G.
 I am working on QuakeI but I'll definitely check it.
  Remy B.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
I remeber that Quake3's editor(called Q3Radiant)use this
method to load opengl renderer, maybe you could goto id's
ftp site and download it and have a look...

Regards
C.G.

> > computer from start to/while displaying the game.
> > 
> >  Thanx
> >    Remy
> > 
> > ps Is it possible to skip the linking to opengl32.lib and run 
> > the game on my computer with a 3D graphic routine anyway?
> > 
> 

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