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RE: [ogl-sample] quake process and opengl library

To: ogl-sample@xxxxxxxxxxx
Subject: RE: [ogl-sample] quake process and opengl library
From: "Gang Chen (Shanghai)" <GangChen@xxxxxxxxxxxxxx>
Date: Fri, 29 Jun 2001 17:04:16 +0800
Reply-to: ogl-sample@xxxxxxxxxxx
Sender: owner-ogl-sample@xxxxxxxxxxx
I remeber that Quake3's editor(called Q3Radiant)use this
method to load opengl renderer, maybe you could goto id's
ftp site and download it and have a look...

Regards
C.G.

> -----Original Message-----
> From: Remy Beugre (ECS) [mailto:Remy.Beugre@xxxxxxxxxxxxxxx]
> Sent: Thursday, June 28, 2001 11:37 PM
> To: 'ogl-sample@xxxxxxxxxxx'
> Subject: RE: [ogl-sample] quake process and opengl library
> 
> 
> Hi, 
> That sounds like a hope for me. Could you please tell me how I do it.
> Thanx a lot
>   Remy B.
> 
> -----Original Message-----
> From: Gang Chen (Shanghai) [mailto:GangChen@xxxxxxxxxxxxxx]
> Sent: Friday, June 29, 2001 3:49 AM
> To: ogl-sample@xxxxxxxxxxx
> Subject: RE: [ogl-sample] quake process and opengl library
> 
> 
> 
> Id has made Quake source code open, if you are
> really interested in it, grabbed it and have a look.
> 
> Yes, it is possible that do not (hard)link your game
> to opengl32.dll, you could load it later use LoadLibrary, 
> the icd on you machine will work as usual.
> 
> Regards
> C.G.
> 
> > -----Original Message-----
> > From: Remy Beugre (ECS) [mailto:Remy.Beugre@xxxxxxxxxxxxxxx]
> > Sent: Thursday, June 28, 2001 3:38 AM
> > To: 'ogl-sample@xxxxxxxxxxx'
> > Subject: [ogl-sample] quake process and opengl library
> > 
> > 
> > Hi everybody out there
> > It's Remy again. :-) Let's see what I come up with this time.
> > 
> > How is the quake game using the computer (performance) 
> > before/while displaying the game?
> > I mean does anyone knows how quake exactly works on a 
> > computer from start to/while displaying the game.
> > 
> >  Thanx
> >    Remy
> > 
> > ps Is it possible to skip the linking to opengl32.lib and run 
> > the game on my computer with a 3D graphic routine anyway?
> > 
> 

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