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RE: [ogl-sample] quake process and opengl library

To: "'ogl-sample@xxxxxxxxxxx'" <ogl-sample@xxxxxxxxxxx>
Subject: RE: [ogl-sample] quake process and opengl library
From: "Remy Beugre (ECS)" <Remy.Beugre@xxxxxxxxxxxxxxx>
Date: Fri, 29 Jun 2001 08:37:10 +0200
Reply-to: ogl-sample@xxxxxxxxxxx
Sender: owner-ogl-sample@xxxxxxxxxxx
That sounds like a hope for me. Could you please tell me how I do it.
Thanx a lot
  Remy B.

-----Original Message-----
From: Gang Chen (Shanghai) [mailto:GangChen@xxxxxxxxxxxxxx]
Sent: Friday, June 29, 2001 3:49 AM
To: ogl-sample@xxxxxxxxxxx
Subject: RE: [ogl-sample] quake process and opengl library

Id has made Quake source code open, if you are
really interested in it, grabbed it and have a look.

Yes, it is possible that do not (hard)link your game
to opengl32.dll, you could load it later use LoadLibrary, 
the icd on you machine will work as usual.


> -----Original Message-----
> From: Remy Beugre (ECS) [mailto:Remy.Beugre@xxxxxxxxxxxxxxx]
> Sent: Thursday, June 28, 2001 3:38 AM
> To: 'ogl-sample@xxxxxxxxxxx'
> Subject: [ogl-sample] quake process and opengl library
> Hi everybody out there
> It's Remy again. :-) Let's see what I come up with this time.
> How is the quake game using the computer (performance) 
> before/while displaying the game?
> I mean does anyone knows how quake exactly works on a 
> computer from start to/while displaying the game.
>  Thanx
>    Remy
> ps Is it possible to skip the linking to opengl32.lib and run 
> the game on my computer with a 3D graphic routine anyway?

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