| To: | "'ogl-sample@xxxxxxxxxxx'" <ogl-sample@xxxxxxxxxxx> |
|---|---|
| Subject: | [ogl-sample] quake process and opengl library |
| From: | "Remy Beugre (ECS)" <Remy.Beugre@xxxxxxxxxxxxxxx> |
| Date: | Thu, 28 Jun 2001 12:37:45 +0200 |
| Reply-to: | ogl-sample@xxxxxxxxxxx |
| Sender: | owner-ogl-sample@xxxxxxxxxxx |
Hi everybody out there It's Remy again. :-) Let's see what I come up with this time. How is the quake game using the computer (performance) before/while displaying the game? I mean does anyone knows how quake exactly works on a computer from start to/while displaying the game. Thanx Remy ps Is it possible to skip the linking to opengl32.lib and run the game on my computer with a 3D graphic routine anyway? |
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