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[ogl-sample] quake process and opengl library

To: "'ogl-sample@xxxxxxxxxxx'" <ogl-sample@xxxxxxxxxxx>
Subject: [ogl-sample] quake process and opengl library
From: "Remy Beugre (ECS)" <Remy.Beugre@xxxxxxxxxxxxxxx>
Date: Thu, 28 Jun 2001 12:37:45 +0200
Reply-to: ogl-sample@xxxxxxxxxxx
Sender: owner-ogl-sample@xxxxxxxxxxx
Hi everybody out there
It's Remy again. :-) Let's see what I come up with this time.

How is the quake game using the computer (performance) before/while displaying 
the game?
I mean does anyone knows how quake exactly works on a computer from start 
to/while displaying the game.


ps Is it possible to skip the linking to opengl32.lib and run the game on my 
computer with a 3D graphic routine anyway?

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