> Well, they are in the extensions registry - and they work on my GeForce-3
> card under Linux. If they aren't "finalised" they certainly *ought* to
I think it may be a small oversight with the updater that automagically
updates the *ext.h files... it seems that the glext.h has different defines
to the wglext.h and the glxext.h has different again...
> > The WGL ext and the normal glext.h have the EXT's defined -- will they do?
> (which might be the wrong file - but it's the one referenced
> from the Linux OpenGL ABI and the only one I can find) we find
The WGL* EXT headers for the multisample are in the wglext.h file I seem to
recall -- but I'm not sure if they have the same ID's as the glxext.h
file... I'll just check...
>From the wglext.h file:
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
which just adds to the weirdness I think... :)
> #ifndef GLX_3DFX_multisample
> #define GLX_SAMPLE_BUFFERS_3DFX 0x8050
> #define GLX_SAMPLES_3DFX 0x8051
> ...which is a quite different extension and has different token
> values from the ARB extension that I'm looking for.
> The *GL* extensions file has:
> #define GL_SAMPLES_ARB 0x80A9
> #define GL_SAMPLES_SGIS 0x80A9
> #define GL_SAMPLES_3DFX 0x86B4
#define GL_SAMPLES_SGIS 0x80A9
Is the same as:
> #define GL_SAMPLES_EXT 0x80A9
Sooo... I was guessting that the WGL_SAMPLES_EXT would have been the same
as the GLX_SAMPLES_EXT...
> Hmmm - since the glext.h header contains the tokens
> from the ARB multisample extension, it *must* be an
> oversight that they are missing from glxext.h
Yep... have to agree... can you manually define the above token and see how