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Re: [ogl-sample] How to get started?

To: ogl-sample@xxxxxxxxxxx
Subject: Re: [ogl-sample] How to get started?
From: "Kendall Bennett" <KendallB@xxxxxxxxxxxxxxx>
Date: Tue, 1 Aug 2000 11:56:44 -0800
In-reply-to: <20000426001435.C25774@xxxxxxxxxxxxxxxxxxxx>
Organization: SciTech Software, Inc.
References: <200002180209675.SM00161@KENDALLB>; from Kendall Bennett on Fri, Feb 18, 2000 at 02:09:25AM -0800
Reply-to: ogl-sample@xxxxxxxxxxx
Sender: owner-ogl-sample@xxxxxxxxxxx
Jon Leech <ljp@xxxxxxxxxxxxxxxxxxxx> wrote ages ago:

> On Fri, Feb 18, 2000 at 02:09:25AM -0800, Kendall Bennett wrote:
> > Also where are the public OpenGL header files in the SI? I can't seem
> > to find them anywhere...
>     They are generated by various awk and perl scripts, from the
> ".spec" files under main/gfx/include (just as huge amounts of GLX
> protocol encoding/decoding is automatically generated, and various
> other things). I am partway through converting completely over to
> Perl and hope to finish soon, which makes non-Unix stuff more
> tenable. 

I am now back into the project of trying to get the SGI sample 
implementation to build for our projects, which is non-Linux and non-
X11 based. Hence I am about to sync up via CVS to the latest sources, 
and I need to figure out how to generate the public header files as 
part of the build process.

You mentioned above that you were converting the header file 
generation stuff to pure perl instead of perl/awk. Is this done yet?

Alternatively I can sync all this stuff onto a Linux box and do a 
build there. Instead of doing a full build of everything, is it 
possible just to build the public header files on a Linux box? Any 
pointers on where to start doing this?


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