Jon Leech <ljp@xxxxxxxxxxxxxxxxxxxx> wrote ages ago:
> On Fri, Feb 18, 2000 at 02:09:25AM -0800, Kendall Bennett wrote:
> > Also where are the public OpenGL header files in the SI? I can't seem
> > to find them anywhere...
>
> They are generated by various awk and perl scripts, from the
> ".spec" files under main/gfx/include (just as huge amounts of GLX
> protocol encoding/decoding is automatically generated, and various
> other things). I am partway through converting completely over to
> Perl and hope to finish soon, which makes non-Unix stuff more
> tenable.
I am now back into the project of trying to get the SGI sample
implementation to build for our projects, which is non-Linux and non-
X11 based. Hence I am about to sync up via CVS to the latest sources,
and I need to figure out how to generate the public header files as
part of the build process.
You mentioned above that you were converting the header file
generation stuff to pure perl instead of perl/awk. Is this done yet?
Alternatively I can sync all this stuff onto a Linux box and do a
build there. Instead of doing a full build of everything, is it
possible just to build the public header files on a Linux box? Any
pointers on where to start doing this?
Regards,
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