|Subject:||[ogl-sample-cvs] quake process opengl library|
|From:||"Remy Beugre (ECS)" <Remy.Beugre@xxxxxxxxxxxxxxx>|
|Date:||Thu, 28 Jun 2001 12:37:42 +0200|
Hi everybody out there It's Remy again. :-) Let's see what I come up with this time. How is the quake game using the computer (performance) before/while displaying the game? I mean does anyone knows how quake exactly works on a computer from start to/while displaying the game. Thanx Remy ps Is it possible to skip the linking to opengl32.lib and run the game on my computer with a 3D graphic routine anyway?
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