> It is the system with positive feedback. Reduction of chain length
> results in increasing amount of misses and so on. Under normal load
> it has the only stable state, zero chain length and will never leave it.
> hits/misses is wrong feedback, unless you use it to increase chain length.
Well is was not the intention to find any optimum or equilibrium point
the idea was just to get a different and more agressive setting pure DoS
attacks to start with.
if (in_hit < in_slow_tot)
ip_rt_gc_elasticity2 = 1;
ip_rt_gc_elasticity2 = 2*ip_rt_gc_elasticity;
would have been cleaner but maybe it's not worth it.