From owner-ogl-sample@oss.sgi.com Thu Jun 7 11:31:22 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.3/8.11.3) id f57IVMR02226 for ogl-sample-outgoing; Thu, 7 Jun 2001 11:31:22 -0700 Received: from 207.155.121.162 ([207.155.121.162]) by oss.sgi.com (8.11.3/8.11.3) with SMTP id f57IVMh02222; Thu, 7 Jun 2001 11:31:22 -0700 Received: from molly4.emumail.net ([127.0.0.1]) by 207.155.121.162 ; Thu, 07 Jun 2001 11:30:24 -0700 Content-Type: text/plain Content-Disposition: inline Content-Transfer-Encoding: binary To: ogl-sample@oss.sgi.com, ogl-sample-cvs@oss.sgi.com From: ms2@ekilat.com Cc: majordomo@oss.sgi.com, subscribeogl-sampleyour@email.address.sgi.com X-Originating-Ip: 195.70.106.82 MIME-Version: 1.0 Date: Thu, 07 Jun 2001 14:30:24 EDT X-Mailer: EMUmail 4.5 Subject: [ogl-sample] (Inti tidak diisi) X-Webmail-User: ms2@ekilat.com Message-ID: <99193862401@207.155.121.162> Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com http://www.eKilat.com emailnya Indonesia! From owner-ogl-sample@oss.sgi.com Tue Jun 12 04:53:18 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5CBrIq31221 for ogl-sample-outgoing; Tue, 12 Jun 2001 04:53:18 -0700 Received: from inspire.inspirepharm.com (inspire.inspirepharm.com [208.223.172.2]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5CBrHV31216 for ; Tue, 12 Jun 2001 04:53:17 -0700 Received: from ins-exch.inspirepharm.com ([10.0.0.81]) by inspire.inspirepharm.com (8.11.2/8.11.2) with ESMTP id f5CBwmP26473; Tue, 12 Jun 2001 07:58:48 -0400 Received: by ins-exch.inspirepharm.com with Internet Mail Service (5.5.2653.19) id ; Tue, 12 Jun 2001 07:53:11 -0400 Message-ID: <7F2B9185F0196F44B59990759B91B1C2505D14@ins-exch.inspirepharm.com> From: Suhaib Siddiqi To: "'ogl-sample@oss.sgi.com'" Cc: "'ljp@oddhack.engr.sgi.com'" Subject: Re: [ogl-sample] Windows version? Date: Tue, 12 Jun 2001 07:53:10 -0400 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com I was browsing through ogl-sample mail archive. To answer following mail. I am managing a Microsoft Visual C++ compiled X server project at http://sources.redhat.com/win32-x11. I integerated SGI SI to use GLX extension. SGI OpenGL SI compile (at least libGL, dixGL and Glrenderer) with Microsoft VC++. I am having problems to compile GLU. However have not gotten time to seriously work on it. The sources and binaries are available from http://sources.redhat.com/win32-x11. Anyone willing to help is most welcome to join the project. Suhaib ---------------------- On Fri, Dec 08, 2000 at 12:30:18PM -0500, Drcadmando@aol.com wrote: > I downloaded the sample files- thanx much. I see they packaged in a.tgz, and > I saw a lot of commentary re LINUX, which I have and will use these files in. > However, my primary interest at the moment is a Windows 98 implementation, > and of course I could just convert the unix format to dos format. But I > wonder, is there any specifically Windows activity for these source files? I > have the Windows .dll files, so somewhere there must be a project of some > sort with its own makefile, or ide, or dsw, or something. > > Marvin E Walden Hi Marvin, Sorry to be so slow getting back to you. opengl32.dll on Windows is not quite the same code as the OpenGL SI. While it does include a generic software renderer based on an older version of the SI renderer, opengl32.dll primarily serves as a loader and dispatch mechanism for vendor OpenGL ICDs (hardware drivers). It also uses Microsoft's WGL interface, rather than GLX, to create and manage OpenGL renderables under Windows. Parts of the WGL and ICD code are owned by Microsoft and licensed by them to vendors writing drivers; we can't open source code that we don't own. A while back, someone did port the SI under Cygwin to run with XFree86 as a Windows application - there's a link to this work in the news section of the ogl-sample website. That's not what you're asking for, but it's the closest thing we have. Jon Leech SGI From owner-ogl-sample@oss.sgi.com Mon Jun 18 09:46:59 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5IGkxg14218 for ogl-sample-outgoing; Mon, 18 Jun 2001 09:46:59 -0700 Received: from issun6.hti.com (sunmgr.hti.com [130.210.206.69]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5IGkvV14215 for ; Mon, 18 Jun 2001 09:46:57 -0700 Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com (Netscape Messaging Server 3.6) with ESMTP id AAA32F1 for ; Mon, 18 Jun 2001 11:11:29 -0500 Received: from batty.bgm.link.com ([130.210.68.20]) by issun5.hti.com (Netscape Messaging Server 3.6) with SMTP id AAA6386 for ; Mon, 18 Jun 2001 11:47:07 -0500 Date: Mon, 18 Jun 2001 11:46:19 -0500 (CDT) From: Steve Baker X-Sender: steve@batty.bgm.link.com To: ogl-sample@oss.sgi.com Subject: [ogl-sample] Missing GLX tokens. Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Is the latest GLX extensions header still this one? http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h If so, then it is missing these two symbols: #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 If not, could you please point me at the latest one. NQ. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@link.com http://www.link.com Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1 From owner-ogl-sample@oss.sgi.com Mon Jun 18 15:47:30 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5IMlUW32165 for ogl-sample-outgoing; Mon, 18 Jun 2001 15:47:30 -0700 Received: from inet03.citec.qld.gov.au (firewall-user@inet03.citec.qld.gov.au [203.5.10.10]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5IMlSV32162 for ; Mon, 18 Jun 2001 15:47:28 -0700 Received: by inet03.citec.qld.gov.au; id IAA00952; Tue, 19 Jun 2001 08:47:23 +1000 (EST) Received: from goshawk.env.qld.gov.au( 147.132.240.225) by inet03.citec.qld.gov.au via smap (V2.0) id xma000562; Tue, 19 Jun 01 08:47:07 +1000 Received: from origma.env.qld.gov.au (unverified) by goshawk.env.qld.gov.au (Content Technologies SMTPRS 4.1.5) with ESMTP id for ; Tue, 19 Jun 2001 08:48:09 +1000 Received: from env.qld.gov.au ([147.132.225.154]) by origma.env.qld.gov.au (Netscape Messaging Server 4.15) with ESMTP id GF5DQV00.TR7 for ; Tue, 19 Jun 2001 08:42:31 +1000 Message-ID: <3B2E86EB.837F40EB@env.qld.gov.au> Date: Tue, 19 Jun 2001 08:55:39 +1000 From: "Leath Muller" Organization: Environmental Protection Agency X-Mailer: Mozilla 4.5 [en]C-CCK-MCD DEPA450 (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] Missing GLX tokens. References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com > Is the latest GLX extensions header still this one? > > http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h > > If so, then it is missing these two symbols: > > #define GLX_SAMPLE_BUFFERS_ARB 100000 > #define GLX_SAMPLES_ARB 100001 > > If not, could you please point me at the latest one. I haven't used the ARB calls -- where they finalised? (Obviously were... :) The WGL ext and the normal glext.h have the EXT's defined -- will they do? Leathal. From owner-ogl-sample@oss.sgi.com Tue Jun 19 06:16:08 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5JDG8G18153 for ogl-sample-outgoing; Tue, 19 Jun 2001 06:16:08 -0700 Received: from issun6.hti.com (sunmgr.hti.com [130.210.206.69]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5JDG7V18150 for ; Tue, 19 Jun 2001 06:16:07 -0700 Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com (Netscape Messaging Server 3.6) with ESMTP id AAA51CD for ; Tue, 19 Jun 2001 07:40:31 -0500 Received: from sutcliffe.bgm.link.com ([130.210.63.42]) by issun5.hti.com (Netscape Messaging Server 3.6) with SMTP id AAA4E26 for ; Tue, 19 Jun 2001 08:16:17 -0500 Date: Tue, 19 Jun 2001 08:19:01 -0500 (CDT) From: "Stephen J Baker" X-Sender: steve@sutcliffe.bgm.link.com To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] Missing GLX tokens. In-Reply-To: <3B2E86EB.837F40EB@env.qld.gov.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com On Tue, 19 Jun 2001, Leath Muller wrote: > > Is the latest GLX extensions header still this one? > > > > http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h > > > > If so, then it is missing these two symbols: > > > > #define GLX_SAMPLE_BUFFERS_ARB 100000 > > #define GLX_SAMPLES_ARB 100001 > > > > If not, could you please point me at the latest one. > > I haven't used the ARB calls -- where they finalised? (Obviously were... :) Well, they are in the extensions registry - and they work on my GeForce-3 card under Linux. If they aren't "finalised" they certainly *ought* to be! > The WGL ext and the normal glext.h have the EXT's defined -- will they do? Eh? In the file here: http://oss.sgi.com/projects/ogl-sample/ABI/glxext.h (which might be the wrong file - but it's the one referenced from the Linux OpenGL ABI and the only one I can find) we find only: #ifndef GLX_3DFX_multisample #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #endif ...which is a quite different extension and has different token values from the ARB extension that I'm looking for. The *GL* extensions file has: #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLES_3DFX 0x86B4 #define GL_SAMPLES_EXT 0x80A9 ...but no GLX tokens. Hmmm - since the glext.h header contains the tokens from the ARB multisample extension, it *must* be an oversight that they are missing from glxext.h ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@link.com http://www.link.com Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1 From owner-ogl-sample@oss.sgi.com Tue Jun 19 06:39:42 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5JDdgl18554 for ogl-sample-outgoing; Tue, 19 Jun 2001 06:39:42 -0700 Received: from issun6.hti.com (sunmgr.hti.com [130.210.206.69]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5JDdgV18551 for ; Tue, 19 Jun 2001 06:39:42 -0700 Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com (Netscape Messaging Server 3.6) with ESMTP id AAA5AA8 for ; Tue, 19 Jun 2001 08:04:03 -0500 Received: from sutcliffe.bgm.link.com ([130.210.63.42]) by issun5.hti.com (Netscape Messaging Server 3.6) with SMTP id AAA629B for ; Tue, 19 Jun 2001 08:39:48 -0500 Date: Tue, 19 Jun 2001 08:42:32 -0500 (CDT) From: "Stephen J Baker" X-Sender: steve@sutcliffe.bgm.link.com To: ogl-sample@oss.sgi.com Subject: [ogl-sample] Broken link. Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com On this page: http://oss.sgi.com/projects/ogl-sample/ABI/ ...there is a link to this: http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec ...which seems to have "vanished". ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@link.com http://www.link.com Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1 From owner-ogl-sample@oss.sgi.com Tue Jun 19 08:58:24 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5JFwOO21746 for ogl-sample-outgoing; Tue, 19 Jun 2001 08:58:24 -0700 Received: from yog-sothoth.sgi.com (eugate.sgi.com [192.48.160.10]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5JFwLV21743 for ; Tue, 19 Jun 2001 08:58:22 -0700 Received: from arioch.engr.sgi.com (arioch.engr.sgi.com [130.62.54.161]) by yog-sothoth.sgi.com (980305.SGI.8.8.8-aspam-6.2/980304.SGI-aspam-europe) via ESMTP id RAA562646 for ; Tue, 19 Jun 2001 17:58:19 +0200 (CEST) mail_from (shreiner@arioch.engr.sgi.com) Received: (from shreiner@localhost) by arioch.engr.sgi.com (SGI-8.9.3/8.9.3) id IAA18592; Tue, 19 Jun 2001 08:56:52 -0700 (PDT) From: Dave Shreiner MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <15151.30276.843692.632276@arioch.engr.sgi.com> Date: Tue, 19 Jun 2001 08:56:52 -0700 To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] Broken link. In-Reply-To: References: X-Mailer: VM 6.92 under 21.1 (patch 10) "Capitol Reef" XEmacs Lucid Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Hi Steve, | On this page: | | http://oss.sgi.com/projects/ogl-sample/ABI/ | | ...there is a link to this: | | http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec | | ...which seems to have "vanished". Thanks. It's fixed now. -- Thanx, Dave --------------------------------------------------------------------- Dave Shreiner Silicon Graphics, Inc. (650) 933-4899 From owner-ogl-sample@oss.sgi.com Tue Jun 19 23:29:08 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5K6T8709475 for ogl-sample-outgoing; Tue, 19 Jun 2001 23:29:08 -0700 Received: from inet03.citec.qld.gov.au (firewall-user@inet03.citec.qld.gov.au [203.5.10.10]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5K6T5V09464 for ; Tue, 19 Jun 2001 23:29:06 -0700 Received: by inet03.citec.qld.gov.au; id QAA20615; Wed, 20 Jun 2001 16:28:57 +1000 (EST) Received: from goshawk.env.qld.gov.au( 147.132.240.225) by inet03.citec.qld.gov.au via smap (V2.0) id xma016741; Wed, 20 Jun 01 16:26:49 +1000 Received: from origma.env.qld.gov.au (unverified) by goshawk.env.qld.gov.au (Content Technologies SMTPRS 4.1.5) with ESMTP id for ; Wed, 20 Jun 2001 16:27:52 +1000 Received: from env.qld.gov.au ([147.132.225.154]) by origma.env.qld.gov.au (Netscape Messaging Server 4.15) with ESMTP id GF7TP101.L0L for ; Wed, 20 Jun 2001 16:22:13 +1000 Message-ID: <3B304427.A2B28303@env.qld.gov.au> Date: Wed, 20 Jun 2001 16:35:19 +1000 From: "Leath Muller" Organization: Environmental Protection Agency X-Mailer: Mozilla 4.5 [en]C-CCK-MCD DEPA450 (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] Missing GLX tokens. References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com > Well, they are in the extensions registry - and they work on my GeForce-3 > card under Linux. If they aren't "finalised" they certainly *ought* to > be! I think it may be a small oversight with the updater that automagically updates the *ext.h files... it seems that the glext.h has different defines to the wglext.h and the glxext.h has different again... > > The WGL ext and the normal glext.h have the EXT's defined -- will they do? > (which might be the wrong file - but it's the one referenced > from the Linux OpenGL ABI and the only one I can find) we find > only: The WGL* EXT headers for the multisample are in the wglext.h file I seem to recall -- but I'm not sure if they have the same ID's as the glxext.h file... I'll just check... >From the wglext.h file: #ifndef WGL_3DFX_multisample #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif #ifndef WGL_EXT_multisample #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif which just adds to the weirdness I think... :) > #ifndef GLX_3DFX_multisample > #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 > #define GLX_SAMPLES_3DFX 0x8051 > #endif > ...which is a quite different extension and has different token > values from the ARB extension that I'm looking for. > > The *GL* extensions file has: > > #define GL_SAMPLES_ARB 0x80A9 > #define GL_SAMPLES_SGIS 0x80A9 > #define GL_SAMPLES_3DFX 0x86B4 #define GL_SAMPLES_SGIS 0x80A9 Is the same as: > #define GL_SAMPLES_EXT 0x80A9 Sooo... I was guessting that the WGL_SAMPLES_EXT would have been the same as the GLX_SAMPLES_EXT... > Hmmm - since the glext.h header contains the tokens > from the ARB multisample extension, it *must* be an > oversight that they are missing from glxext.h Yep... have to agree... can you manually define the above token and see how you go? Leathal. From owner-ogl-sample@oss.sgi.com Thu Jun 21 06:56:02 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5LDu2L07853 for ogl-sample-outgoing; Thu, 21 Jun 2001 06:56:02 -0700 Received: from issun6.hti.com (sunmgr.hti.com [130.210.206.69]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5LDu1V07850 for ; Thu, 21 Jun 2001 06:56:01 -0700 Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com (Netscape Messaging Server 3.6) with ESMTP id AAA54B6 for ; Thu, 21 Jun 2001 08:20:03 -0500 Received: from sutcliffe.bgm.link.com ([130.210.63.42]) by issun5.hti.com (Netscape Messaging Server 3.6) with SMTP id AAA4F9 for ; Thu, 21 Jun 2001 08:56:11 -0500 Date: Thu, 21 Jun 2001 09:00:23 -0500 (CDT) From: "Stephen J Baker" X-Sender: steve@sutcliffe.bgm.link.com To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] Missing GLX tokens. In-Reply-To: <3B304427.A2B28303@env.qld.gov.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com On Wed, 20 Jun 2001, Leath Muller wrote: > > Hmmm - since the glext.h header contains the tokens > > from the ARB multisample extension, it *must* be an > > oversight that they are missing from glxext.h > > Yep... have to agree... can you manually define the above token and see how > you go? Yes - I do: #ifndef GLX_SAMPLE_BUFFERS_ARB #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif (which is what the documentation in the extension registry says the values are)...and it seems to work OK (at least with the nVidia GF-3 and their new 1.0-1251 drivers). ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@link.com http://www.link.com Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1 From owner-ogl-sample@oss.sgi.com Thu Jun 28 03:37:28 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5SAbSS24645 for ogl-sample-outgoing; Thu, 28 Jun 2001 03:37:28 -0700 Received: from albatross-ext.wise.edt.ericsson.se (albatross-ext.wise.edt.ericsson.se [194.237.142.116]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5SAbRV24642 for ; Thu, 28 Jun 2001 03:37:27 -0700 Received: from esealnt462.al.sw.ericsson.se (ESEALNT462.al.sw.ericsson.se [153.88.251.62]) by albatross.wise.edt.ericsson.se (8.11.0/8.11.0/WIREfire-1.3) with SMTP id f5SAbQN17336 for ; Thu, 28 Jun 2001 12:37:26 +0200 (MEST) Received: FROM esealnt400.al.sw.ericsson.se BY esealnt462.al.sw.ericsson.se ; Thu Jun 28 12:37:25 2001 +0200 Received: by esealnt400 with Internet Mail Service (5.5.2653.19) id ; Thu, 28 Jun 2001 12:37:25 +0200 Message-ID: From: "Remy Beugre (ECS)" To: "'ogl-sample@oss.sgi.com'" Subject: [ogl-sample] quake process and opengl library Date: Thu, 28 Jun 2001 12:37:45 +0200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Hi everybody out there It's Remy again. :-) Let's see what I come up with this time. How is the quake game using the computer (performance) before/while displaying the game? I mean does anyone knows how quake exactly works on a computer from start to/while displaying the game. Thanx Remy ps Is it possible to skip the linking to opengl32.lib and run the game on my computer with a 3D graphic routine anyway? From owner-ogl-sample@oss.sgi.com Thu Jun 28 06:29:39 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5SDTdZ22111 for ogl-sample-outgoing; Thu, 28 Jun 2001 06:29:39 -0700 Received: from sgi.com (sgi.SGI.COM [192.48.153.1]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5SDTTV22076 for ; Thu, 28 Jun 2001 06:29:29 -0700 Received: from sludge.clubfed.sgi.com (sys-brian4.clubfed.sgi.com [169.238.3.139]) by sgi.com (980327.SGI.8.8.8-aspam/980304.SGI-aspam: SGI does not authorize the use of its proprietary systems or networks for unsolicited or bulk email from the Internet.) via ESMTP id GAA01053 for ; Thu, 28 Jun 2001 06:29:27 -0700 (PDT) mail_from (brian@sgi.com) Received: from sgi.com (localhost [127.0.0.1]) by sludge.clubfed.sgi.com (SGI-8.9.3/8.9.3) with ESMTP id JAA15782 for ; Thu, 28 Jun 2001 09:17:20 -0400 (EDT) Message-ID: <3B3B2E60.F1DAF739@sgi.com> Date: Thu, 28 Jun 2001 09:17:20 -0400 From: Brian Furtaw X-Mailer: Mozilla 4.77C-SGI [en] (X11; U; IRIX64 6.5 IP30) X-Accept-Language: en MIME-Version: 1.0 To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] quake process and opengl library References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Remy, Your question is very broad in scope, you need to narrow it down, be more specific. If you search the web their are lots of sites that talk about Id Software titles like Quake. Brian "Remy Beugre (ECS)" wrote: > > Hi everybody out there > It's Remy again. :-) Let's see what I come up with this time. > > How is the quake game using the computer (performance) before/while displaying the game? > I mean does anyone knows how quake exactly works on a computer from start to/while displaying the game. > > Thanx > Remy > > ps Is it possible to skip the linking to opengl32.lib and run the game on my computer with a 3D graphic routine anyway? -- ----oOOo---- ----oOOo---- ----oOOo---- ----oOOo---- Brian Furtaw (brian@sgi.com) Graphics Guru Office:(301)572-3293 Fax: (253)323-8182 12200-G Plum Orchard Drive OpenGL/Performer/OpenInventor/ImageVision Silver Spring, Maryland 20904 Volumizer/Optimizer/React/PCI Device Drivers From owner-ogl-sample@oss.sgi.com Thu Jun 28 07:13:05 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5SED5i28964 for ogl-sample-outgoing; Thu, 28 Jun 2001 07:13:05 -0700 Received: from albatross-ext.wise.edt.ericsson.se (albatross-ext.wise.edt.ericsson.se [194.237.142.116]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5SED4V28955 for ; Thu, 28 Jun 2001 07:13:04 -0700 Received: from esealnt462.al.sw.ericsson.se (ESEALNT462.al.sw.ericsson.se [153.88.251.62]) by albatross.wise.edt.ericsson.se (8.11.0/8.11.0/WIREfire-1.3) with SMTP id f5SED3N14451 for ; Thu, 28 Jun 2001 16:13:03 +0200 (MEST) Received: FROM esealnt742.al.sw.ericsson.se BY esealnt462.al.sw.ericsson.se ; Thu Jun 28 16:13:00 2001 +0200 Received: by esealnt742.al.sw.ericsson.se with Internet Mail Service (5.5.2653.19) id ; Thu, 28 Jun 2001 16:07:20 +0200 Message-ID: From: "Remy Beugre (ECS)" To: ogl-sample@oss.sgi.com Subject: [ogl-sample] quake & opengl Date: Thu, 28 Jun 2001 16:13:25 +0200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Hi, Is it possible to skip the linking to opengl32.lib while compiling Quake and still run game on my computer anyway? How? Thanx Remy B. From owner-ogl-sample@oss.sgi.com Thu Jun 28 08:16:03 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5SFG3H00353 for ogl-sample-outgoing; Thu, 28 Jun 2001 08:16:03 -0700 Received: from mail.valinux.com (mail@mail.valinux.com [198.186.202.175]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5SFG3V00350 for ; Thu, 28 Jun 2001 08:16:03 -0700 Received: from async67-1.nas.onetel.net.uk ([212.67.97.67] helo=valinux.com) by mail.valinux.com with asmtp (Cipher SSLv3:EXP1024-RC4-SHA:128) (Exim 3.30-VA-mm1 #1 (Debian)) id 15FdWU-0006RI-00 for ; Thu, 28 Jun 2001 08:16:03 -0700 Message-ID: <3B3B4AAF.B31AB6A8@valinux.com> Date: Thu, 28 Jun 2001 09:18:07 -0600 From: Keith Whitwell X-Mailer: Mozilla 4.61 [en] (X11; I; Linux 2.2.12-20 i686) X-Accept-Language: en MIME-Version: 1.0 To: ogl-sample@oss.sgi.com Subject: Re: [ogl-sample] quake & opengl References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-RBL-Warning: (dialups.mail-abuse.org) See Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com "Remy Beugre (ECS)" wrote: > > Hi, > > Is it possible to skip the linking to opengl32.lib while compiling Quake and still run game on my computer anyway? > How? You should probably ask this question to the people who are maintaining the version of quake you are trying to compile (quakeforge?). Keith From owner-ogl-sample@oss.sgi.com Thu Jun 28 18:47:39 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5T1ldn22966 for ogl-sample-outgoing; Thu, 28 Jun 2001 18:47:39 -0700 Received: from exchsh01.viatech.com.cn (ip-33-237-104-152.anlai.com [152.104.237.33]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5T1lWV22963 for ; Thu, 28 Jun 2001 18:47:38 -0700 Received: by exchsh01.viatech.com.cn with Internet Mail Service (5.5.2650.21) id ; Fri, 29 Jun 2001 09:49:02 +0800 Message-ID: <61F2703C314FD5118C0300010250D52E0DBCD0@exchsh01.viatech.com.cn> From: "Gang Chen (Shanghai)" To: ogl-sample@oss.sgi.com Subject: RE: [ogl-sample] quake process and opengl library Date: Fri, 29 Jun 2001 09:48:58 +0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Id has made Quake source code open, if you are really interested in it, grabbed it and have a look. Yes, it is possible that do not (hard)link your game to opengl32.dll, you could load it later use LoadLibrary, the icd on you machine will work as usual. Regards C.G. > -----Original Message----- > From: Remy Beugre (ECS) [mailto:Remy.Beugre@ecs.ericsson.se] > Sent: Thursday, June 28, 2001 3:38 AM > To: 'ogl-sample@oss.sgi.com' > Subject: [ogl-sample] quake process and opengl library > > > Hi everybody out there > It's Remy again. :-) Let's see what I come up with this time. > > How is the quake game using the computer (performance) > before/while displaying the game? > I mean does anyone knows how quake exactly works on a > computer from start to/while displaying the game. > > Thanx > Remy > > ps Is it possible to skip the linking to opengl32.lib and run > the game on my computer with a 3D graphic routine anyway? > From owner-ogl-sample@oss.sgi.com Thu Jun 28 23:36:55 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5T6atA25858 for ogl-sample-outgoing; Thu, 28 Jun 2001 23:36:55 -0700 Received: from albatross-ext.wise.edt.ericsson.se (albatross-ext.wise.edt.ericsson.se [194.237.142.116]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5T6aqV25855 for ; Thu, 28 Jun 2001 23:36:53 -0700 Received: from esealnt462.al.sw.ericsson.se (ESEALNT462.al.sw.ericsson.se [153.88.251.62]) by albatross.wise.edt.ericsson.se (8.11.0/8.11.0/WIREfire-1.3) with SMTP id f5T6aoN22516 for ; Fri, 29 Jun 2001 08:36:50 +0200 (MEST) Received: FROM esealnt400.al.sw.ericsson.se BY esealnt462.al.sw.ericsson.se ; Fri Jun 29 08:36:49 2001 +0200 Received: by esealnt400 with Internet Mail Service (5.5.2653.19) id ; Fri, 29 Jun 2001 08:36:48 +0200 Message-ID: From: "Remy Beugre (ECS)" To: "'ogl-sample@oss.sgi.com'" Subject: RE: [ogl-sample] quake process and opengl library Date: Fri, 29 Jun 2001 08:37:10 +0200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Hi, That sounds like a hope for me. Could you please tell me how I do it. Thanx a lot Remy B. -----Original Message----- From: Gang Chen (Shanghai) [mailto:GangChen@viatech.com.cn] Sent: Friday, June 29, 2001 3:49 AM To: ogl-sample@oss.sgi.com Subject: RE: [ogl-sample] quake process and opengl library Id has made Quake source code open, if you are really interested in it, grabbed it and have a look. Yes, it is possible that do not (hard)link your game to opengl32.dll, you could load it later use LoadLibrary, the icd on you machine will work as usual. Regards C.G. > -----Original Message----- > From: Remy Beugre (ECS) [mailto:Remy.Beugre@ecs.ericsson.se] > Sent: Thursday, June 28, 2001 3:38 AM > To: 'ogl-sample@oss.sgi.com' > Subject: [ogl-sample] quake process and opengl library > > > Hi everybody out there > It's Remy again. :-) Let's see what I come up with this time. > > How is the quake game using the computer (performance) > before/while displaying the game? > I mean does anyone knows how quake exactly works on a > computer from start to/while displaying the game. > > Thanx > Remy > > ps Is it possible to skip the linking to opengl32.lib and run > the game on my computer with a 3D graphic routine anyway? > From owner-ogl-sample@oss.sgi.com Fri Jun 29 02:02:52 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5T92qJ28526 for ogl-sample-outgoing; Fri, 29 Jun 2001 02:02:52 -0700 Received: from exchsh01.viatech.com.cn (ip-33-237-104-152.anlai.com [152.104.237.33]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5T92oV28522 for ; Fri, 29 Jun 2001 02:02:51 -0700 Received: by exchsh01.viatech.com.cn with Internet Mail Service (5.5.2650.21) id ; Fri, 29 Jun 2001 17:04:21 +0800 Message-ID: <61F2703C314FD5118C0300010250D52E0DBD0E@exchsh01.viatech.com.cn> From: "Gang Chen (Shanghai)" To: ogl-sample@oss.sgi.com Subject: RE: [ogl-sample] quake process and opengl library Date: Fri, 29 Jun 2001 17:04:16 +0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com I remeber that Quake3's editor(called Q3Radiant)use this method to load opengl renderer, maybe you could goto id's ftp site and download it and have a look... Regards C.G. > -----Original Message----- > From: Remy Beugre (ECS) [mailto:Remy.Beugre@ecs.ericsson.se] > Sent: Thursday, June 28, 2001 11:37 PM > To: 'ogl-sample@oss.sgi.com' > Subject: RE: [ogl-sample] quake process and opengl library > > > Hi, > That sounds like a hope for me. Could you please tell me how I do it. > Thanx a lot > Remy B. > > -----Original Message----- > From: Gang Chen (Shanghai) [mailto:GangChen@viatech.com.cn] > Sent: Friday, June 29, 2001 3:49 AM > To: ogl-sample@oss.sgi.com > Subject: RE: [ogl-sample] quake process and opengl library > > > > Id has made Quake source code open, if you are > really interested in it, grabbed it and have a look. > > Yes, it is possible that do not (hard)link your game > to opengl32.dll, you could load it later use LoadLibrary, > the icd on you machine will work as usual. > > Regards > C.G. > > > -----Original Message----- > > From: Remy Beugre (ECS) [mailto:Remy.Beugre@ecs.ericsson.se] > > Sent: Thursday, June 28, 2001 3:38 AM > > To: 'ogl-sample@oss.sgi.com' > > Subject: [ogl-sample] quake process and opengl library > > > > > > Hi everybody out there > > It's Remy again. :-) Let's see what I come up with this time. > > > > How is the quake game using the computer (performance) > > before/while displaying the game? > > I mean does anyone knows how quake exactly works on a > > computer from start to/while displaying the game. > > > > Thanx > > Remy > > > > ps Is it possible to skip the linking to opengl32.lib and run > > the game on my computer with a 3D graphic routine anyway? > > > From owner-ogl-sample@oss.sgi.com Fri Jun 29 02:11:42 2001 Received: (from majordomo@localhost) by oss.sgi.com (8.11.2/8.11.3) id f5T9BgY28656 for ogl-sample-outgoing; Fri, 29 Jun 2001 02:11:42 -0700 Received: from albatross-ext.wise.edt.ericsson.se (albatross-ext.wise.edt.ericsson.se [194.237.142.116]) by oss.sgi.com (8.11.2/8.11.3) with SMTP id f5T9BfV28653 for ; Fri, 29 Jun 2001 02:11:41 -0700 Received: from esealnt461 (esealnt461.al.sw.ericsson.se [153.88.251.61]) by albatross.wise.edt.ericsson.se (8.11.0/8.11.0/WIREfire-1.3) with SMTP id f5T9BdN26939 for ; Fri, 29 Jun 2001 11:11:39 +0200 (MEST) Received: FROM esealnt400.al.sw.ericsson.se BY esealnt461 ; Fri Jun 29 11:11:37 2001 +0200 Received: by esealnt400 with Internet Mail Service (5.5.2653.19) id ; Fri, 29 Jun 2001 11:11:37 +0200 Message-ID: From: "Remy Beugre (ECS)" To: "'ogl-sample@oss.sgi.com'" Subject: RE: [ogl-sample] quake process and opengl library Date: Fri, 29 Jun 2001 11:11:59 +0200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" Sender: owner-ogl-sample@oss.sgi.com Precedence: bulk Reply-To: ogl-sample@oss.sgi.com Thanx C.G. I am working on QuakeI but I'll definitely check it. Remy B. '''''''''''''''''''''''''''''''''''''''''''''''''''''''''' I remeber that Quake3's editor(called Q3Radiant)use this method to load opengl renderer, maybe you could goto id's ftp site and download it and have a look... Regards C.G. > > computer from start to/while displaying the game. > > > > Thanx > > Remy > > > > ps Is it possible to skip the linking to opengl32.lib and run > > the game on my computer with a 3D graphic routine anyway? > > >