| To: | info-inventor@xxxxxxxxxxx |
|---|---|
| Subject: | Level of details |
| From: | Tran Hong Quang <brifusg@xxxxxxxxxxxx> |
| Date: | Thu, 2 Oct 2003 00:42:51 +0800 |
| Organization: | NUS |
| Reply-to: | brifusg@xxxxxxxxxxxx |
| Sender: | info-inventor-bounce@xxxxxxxxxxx |
| User-agent: | KMail/1.4.3 |
Hi all, I'd like to know how a primitive object, a cube for example, is modelled in Inventor. More precisely, if we look at a very close to it, will we see a lot of objects, triangles for example, that compose this cube? I dun consider the Level Of Detail node in Inventor for now. Any help will be appreciated. Thanks |
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