Is anyone else running into the problem below?
Jonathan Lim _ Silicon Graphics _ Mountain View
GPS Graphics Computer Systems California, USA
On Sun Feb 24 13:28:43 2002, soa@xxxxxxxxxxxxxx wrote:
>
> Hi,
> In SoOffscreenRenderer.cpp the call to glXChooseVisual is made with an
> attribute list that requests a visual without a double buffer. If if
> cannot acquire such a list it returns error. The correct behavior would be
> to then make a second call to glXChooseVisual with a second attribute list
> that will accept a double buffered visual and only fail if this second call
> failed. (It's an unfortunate point in the design of glX that the
> DOUBLEBUFFER element of the attribList is mutually exclusive). This caused
> offscreen rendering to fail on a few machines in my lab that only
> supported double buffered visuals at certain color depths.
> --
> Stuart Anderson
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